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Song Title

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    Details for Pokémon Gold/Silver/Crystal - Rocket Hideout (arrangement)
    SMW Music - Pokémon Gold/Silver/Crystal - Rocket Hideout (arrangement) Link - Show random
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    File Name: Pokémon Gold/Silver/Crystal - Rocket Hideout (arrangement)
    Added:
    Authors: qantuum
    Insert Size: 0x284 bytes
    Type: Song
    Sample Usage: None
    Source: Remix
    Duration: 0:50
    Featured: No
    Description: The dark and bewildering tune that plays in the Rocket Hideout, located far in the undergrounds of the big city.
    Can be used as thriller music in a number of scenes, notably castle, factory or sewers.

    While it's not 100% accurate to original; I believe I've respected the vision, in which the listener feels confused and disoriented while he roams in an eerie place.

    I've found Pokémon Gen. I and II music are a bit lacking in the music section. If you like what to hear, feel free to dm me a request.
    Tags: abstract, castle, dark, environmental, industrial, retro, sewer, swamp, tense, urban
    Rating: 5.0 (Votes: 1)
    Preview: Play SPC
    Download: Download - 31.77 KiB
    137 downloads
    qantuum
    Originally posted by BrandoGaming
    Could I recommend you recreate the Radio Tower Takeover theme, aka the Rocket Grunt encounter?

    Thanks a lot for your enthusiasm. Oh yes, the rocket encounter is not done yet iirc. I'll see if I can find a proper arrangement of it. But the rocket battle is available.

    Edit: OK, I've done the rocket encounter, and the rocket tower.
    Posted by: qantuum - | Link
    BrandoGaming
    Could I recommend you recreate the Radio Tower Takeover theme, aka the Rocket Grunt encounter?
    Posted by: BrandoGaming - | Link
    qantuum
    Your comment is highly appreciated. I proceeded to some change to try your idea.

    Originally posted by Counterfeit
    I nonetheless think altering decay (try 4) and sustain (reduce to maybe "40 plus release" and going from there) would help the melody's accuracy and ease of listening as the notes did fade a bit before ending in the source material. The @4 makes the song a bit more sinister-sounding than the original, which seemed a little more cartoony and confusing. It is a difference I accept.
    Posted by: qantuum - | Link
    Counterfeit
    This port makes great use of noise. The background melodies, despite the few channels such a GB song has, fill the song with a sense of disarray, capturing the bizarre environment of the Team Rocket base, armed with all kinds of hidden surveillance and maze-like navigation where one door shuts when another opens. While it is evident in the original that some notes do end quite abruptly instead of naturally releasing, I nonetheless think altering decay (try 4) and sustain (reduce to maybe "40 plus release" and going from there) would help the melody's accuracy and ease of listening as the notes did fade a bit before ending in the source material. The @4 makes the song a bit more sinister-sounding than the original, which seemed a little more cartoony and confusing. It is a difference I accept.
    Posted by:  Counterfeit - | Link

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