This patch replaces SMW's original status bar with a system similar to that of the Donkey Kong Country Returns series. Counters are implemented as sprites that show up only when necessary and slide in and out on their own.
Note that this patch disables the timer, as well as the score and bonus star counters.
Make sure to read the readme for instructions and possible drawbacks!
(January 31, 2015: lives are now limited to 99 instead of overflowing the counter.)
(May 27, 2015: Updated Ladida's Mario GFX DMA patch; all graphics now fit into GFX00.)
(January 9, 2018: Now SA-1 compatible!)
(July 6, 2018: Massive update with a handful of bugs fixed and features added, including the ability to show all counters by pausing the game.)
(April 24, 2019: Now compatible with Custom Powerups!)
(July 26, 2020: Fixes a IRQ bug if you don't use VWF Dialogues.)
Tried with SA-1 v1.40, the fade-in circle effect is pitch black and you can only see the title screen border and font. Same thing with v1.36. Works with v1.32 though. Don't know ASM so I don't know how to fix this.
Right now, it uses the old Mario 8x8 Tiles DMA-er which is incompatible with newer versions of SA-1 Pack. Patch the newer Mario 8x8 Tiles DMA-er first and then DKCR Status Bar.
Tried with SA-1 v1.40, the fade-in circle effect is pitch black and you can only see the title screen border and font. Same thing with v1.36. Works with v1.32 though. Don't know ASM so I don't know how to fix this.
Ahhh, I see now. I find it odd that although you edited the patch, the date hasn't changed. That's why I immediately assumed that you didn't change anything.
Edit: copied the IRQ code over to the NSMBW status bar and your L3 sunset BG now works perfectly!
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