Name: | DKCR Styled Sprite Status Bar |
Authors: | Ladida, lx5, wye |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch replaces SMW's original status bar with a system similar to that of the Donkey Kong Country Returns series. Counters are implemented as sprites that show up only when necessary and slide in and out on their own. Note that this patch disables the timer, as well as the score and bonus star counters. Make sure to read the readme for instructions and possible drawbacks! (January 31, 2015: lives are now limited to 99 instead of overflowing the counter.) (May 27, 2015: Updated Ladida's Mario GFX DMA patch; all graphics now fit into GFX00.) (January 9, 2018: Now SA-1 compatible!) (July 6, 2018: Massive update with a handful of bugs fixed and features added, including the ability to show all counters by pausing the game.) (April 24, 2019: Now compatible with Custom Powerups!) (July 26, 2020: Fixes a IRQ bug if you don't use VWF Dialogues.) |
Tags: | counter dkc layer 3 lorom sa-1 status bar |
Comments: | 45 (jump to comments) |
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Comments (45)
Right now, it uses the old Mario 8x8 Tiles DMA-er which is incompatible with newer versions of SA-1 Pack. Patch the newer Mario 8x8 Tiles DMA-er first and then DKCR Status Bar.
An easy solution (though not the most efficient) is to remove the lines that say "JSR .handleYoshiCoinCounter" or "JSR StatusBarMain_handleYoshiCoinCounter".
Thx that helps
An easy solution (though not the most efficient) is to remove the lines that say "JSR .handleYoshiCoinCounter" or "JSR StatusBarMain_handleYoshiCoinCounter".
Edit: copied the IRQ code over to the NSMBW status bar and your L3 sunset BG now works perfectly!
Look at line 431 and see what's different.
You probably need to edit the game's default palette. Copy the colors of palette F to a level with custom palettes disabled, then save.
Other then that, I made some optimisations but leaved the patch otherwise alone.
During the moderation, I fixed an address that was missed when converting and fixed a longstanding bug which made the patch completely ignore the !CounterSpeed define.
Mode 7 bosses are broken by this. Roy, Ludwig, and Morton will either display garbage or outright crash the game. I suspect this is due to the IRQ hijack and might look into fixing it later. Nevertheless, it exists in the original patch, so it's not a removal reason for the update.
Will be even better when those other features are implemented.
http://i.imgur.com/98YuQEQ.png
It makes the platform invisible, and you can't jump or shoot fireballs.
Is there no way to avoid these glitches?
Also @Coolmario: the counter tiles use the same palette as the status bar itself (the last sprite palette row, generally used by dino rhinos/torches).
Also, it shows up on the title screen.
Also, the itembox has got buggy graphics when it fades out :/
Because for the present I am in the dilemma of choosing between a patch of the 2 :C