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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
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Details for DKCR Styled Sprite Status Bar
SMW Patches - DKCR Styled Sprite Status Bar Link - Show random
File Name: DKCR Styled Sprite Status Bar
Added:
Version History: View
Authors: Ladida, WhiteYoshiEgg, lx5
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch replaces SMW's original status bar with a system similar to that of the Donkey Kong Country Returns series. Counters are implemented as sprites that show up only when necessary and slide in and out on their own.

Note that this patch disables the timer, as well as the score and bonus star counters.
Make sure to read the readme for instructions and possible drawbacks!

(January 31, 2015: lives are now limited to 99 instead of overflowing the counter.)
(May 27, 2015: Updated Ladida's Mario GFX DMA patch; all graphics now fit into GFX00.)
(January 9, 2018: Now SA-1 compatible!)
(July 6, 2018: Massive update with a handful of bugs fixed and features added, including the ability to show all counters by pausing the game.)
(April 24, 2019: Now compatible with Custom Powerups!)
(July 26, 2020: Fixes a IRQ bug if you don't use VWF Dialogues.)
Tags: counter, dkc, layer 3, lorom, sa-1, status bar
Download: Download - 40.84 KiB
525 downloads
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MarioFanGamer
Originally posted by Mogu94
Tried with SA-1 v1.40, the fade-in circle effect is pitch black and you can only see the title screen border and font. Same thing with v1.36. Works with v1.32 though. Don't know ASM so I don't know how to fix this.

Right now, it uses the old Mario 8x8 Tiles DMA-er which is incompatible with newer versions of SA-1 Pack. Patch the newer Mario 8x8 Tiles DMA-er first and then DKCR Status Bar.
Posted by:  MarioFanGamer - | Link
Mogu94
Tried with SA-1 v1.40, the fade-in circle effect is pitch black and you can only see the title screen border and font. Same thing with v1.36. Works with v1.32 though. Don't know ASM so I don't know how to fix this.
Posted by: Mogu94 - | Link
Elsayed Mukhtar
Very very excellent I loved it and it also supports sa1 amazingly
Posted by: Elsayed Mukhtar - | Link
Meirdent
Tested with Asar v1.71, Lunar Magic 3.20, SA-1 Pack v1.32, Snes9x v1.60, VWF Dialogues Patch v1.2. Works as intended, accepted.
Posted by:  Meirdent - | Link
Anas
Ahhh, I see now. I find it odd that although you edited the patch, the date hasn't changed. That's why I immediately assumed that you didn't change anything.

Edit: copied the IRQ code over to the NSMBW status bar and your L3 sunset BG now works perfectly!
Posted by: Anas - | Link
MarioFanGamer
Originally posted by AnasMario130
Wait a minute, I just downloaded this and nothing is totally changed. Did you forget something?

Look at line 431 and see what's different.
Posted by:  MarioFanGamer - | Link
Anas
Wait a minute, I just downloaded this and nothing is totally changed. Did you forget something?
Posted by: Anas - | Link

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