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Song Title

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    Details for Secret of Mana - Dancing Animals
    SMW Music - Secret of Mana - Dancing Animals Show random
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    File Name: Secret of Mana - Dancing Animals
    Added:
    Authors: qantuum
    Insert Size: 0x2FA bytes
    Type: Song
    Sample Usage: Light
    Source: Port
    Duration: 1:05
    Featured: No
    Description: Bundles a higher-echoed version, as in source game. A rather cheerful cave theme that also finds an use in mines; or even jungles and ruins.
    Tags: cave, forest, jungle, mine, ruins
    Rating: 4.0 (Votes: 1)
    Preview: Play SPC
    Download: Download - 63.29 KiB
    37 downloads
    qantuum
    Oh no I'd misunderstood this. Thanks for the thorough explanation. I'll ask Teows to remove this claim from the description then.

    Originally posted by brickblock369
    Thunder SFX does not mess up Sumo Bro sounds.
    Posted by: qantuum - | Link
    brickblock369
    Originally posted by qantuum
    Because sumo bros throw thunders, no?
    The sample issue is being evaluated with Teows. Some other changes are done, too.

    Thunder SFX does not mess up Sumo Bro sounds, as Sumo Bros only use white noise and @10. Thunder SFX is a completely different sound effect used by Thunder noises in Valley of Bowser world map and Blarggs.
    Posted by: brickblock369 - | Link
    qantuum
    Because sumo bros throw thunders, no?
    The sample issue is being evaluated with Teows. Some other changes are done, too.

    Originally posted by AnasMario130
    How can the thunder SFX mess up the sumo bro sounds?

    Edit: oh yeah, nice port by the way. I don't mind the custom ethnic percussion sample used, but couldn't you replicate that with @12? Not a big deal, but I'd like to ask anyway.
    Posted by: qantuum - | Link
    AnasMario130
    How can the thunder SFX mess up the sumo bro sounds?

    Edit: oh yeah, nice port by the way. I don't mind the custom ethnic percussion sample used, but couldn't you replicate that with @12? Not a big deal, but I'd like to ask anyway.
    Posted by: AnasMario130 - | Link
    qantuum
    Originally posted by brickblock369
    The #3 and #4 need to be four semitones lower overall, they're not really matching up with the rest of the channels.


    That's surprising, I usually am not mistaken on these topics. I raised these semitones of purpose because I felt that was theway the original instrument was tuned. A sort of 0+4 combi, but since I went for unsampled I only kept the part raised by 4 semitones.

    Anyone else could confirm ?

    Edit: Yeah I stand my ground to politely disagree. Since I've chosen unsampled, when I compare the two spc (channel #3 and #4 only); the samples sound similar only this way, with four semitones up. Actually I'd even need to raise the octave once or twice, but then it sounds unpleasant. The original sample really had something special that's lost here, I guess.

    Edit: my mod, too, is adamant the 4 semitones need to be called off. I'm devastated I can't persuade anyone to side with me on this, but I'll do it for the sake of the database...
    Posted by: qantuum - | Link
    brickblock369
    The #3 and #4 need to be four semitones lower overall, they're not really matching up with the rest of the channels.
    Posted by: brickblock369 - | Link
    Ezek.The Square Remixer
    Good #smw{:TUP:}
    Posted by: Ezek.The Square Remixer - | Link

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