Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
Because sumo bros throw thunders, no?
The sample issue is being evaluated with Teows. Some other changes are done, too.
Thunder SFX does not mess up Sumo Bro sounds, as Sumo Bros only use white noise and @10. Thunder SFX is a completely different sound effect used by Thunder noises in Valley of Bowser world map and Blarggs.
The #3 and #4 need to be four semitones lower overall, they're not really matching up with the rest of the channels.
That's surprising, I usually am not mistaken on these topics. I raised these semitones of purpose because I felt that was theway the original instrument was tuned. A sort of 0+4 combi, but since I went for unsampled I only kept the part raised by 4 semitones.
Anyone else could confirm ?
Edit: Yeah I stand my ground to politely disagree. Since I've chosen unsampled, when I compare the two spc (channel #3 and #4 only); the samples sound similar only this way, with four semitones up. Actually I'd even need to raise the octave once or twice, but then it sounds unpleasant. The original sample really had something special that's lost here, I guess.
Edit: my mod, too, is adamant the 4 semitones need to be called off. I'm devastated I can't persuade anyone to side with me on this, but I'll do it for the sake of the database...