16 users online: Bensalot, crm0622, Danik2343, FELIPECOSTA10, imamelia, KMAMOR, Macrophaje, MarsAmpere, nanec, NikSik1, NyariMoN,  patcdr, Power_Boii, Ringo, Solivan1889, Zavok - Guests: 71 - Bots: 325
Users: 56,259 (2,268 active)
Latest user: Lobitt0

New Super Mario Bros. - Koopa

SMW Graphics → New Super Mario Bros. - Koopa

Submission Details

Name: New Super Mario Bros. - Koopa
Author: Ralshi02
Type: Ripped
Purpose: Sprite
Slots Used:
Palette Row(s) Used:
Description: The Koopa from New Super Mario Bros.

To use these graphics, you have to change the sprite's tilemap using STEAR (changes shown in the last screenshot).

I also recommend you to use this patch for the sprite (you also have to enable the turning animation in it).

Tags: koopa needs remoderation patch needed
Comments: 2 (jump to comments)
Download 9.24 KiB | 115 downloads


View all

Comments (2)

Galeth Link
I love how detailed this is but it still makes me uncomfortable.
 Counterfeit Link
The level of detail in this sprite and how fluid the animation is is incredible. The modern Koopa is so cute! Given how there is no beach Koopa, unless you plan on redrawing those little guys, it will look very weird having them come out of the shell if you choose not to use that patch. This sort of Koopa rip should pair best with NSMB series and look decent with other 3D-rendered graphics such as DKC series tilesets - highly recommended if your hack is centered around this style, and therefore is very niche as most SMW resources to date embrace various "pure" 2D styles. There is significant darkening of oranges used by common sprites so be mindful when using foes affected, vanilla or otherwise, especially if you intend to copy the custom colors to row A to use the yellow one where many fire enemies would look off.