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Details for Worl's World
Super Mario World Hacks - Worl's World Show random
File Name: Worl's World
Added:
Version History: View
Authors: Worl
Demo: No
Featured: No
Length: 10 exit(s)
Type: Kaizo: Light
Description: Worl's World is a Chocolate Kaizo Light Hack. Starts off very Vanilla and Sprinkles in more Chocolate as you go so you don't get overwhelmed by a bunch of new stuff all at once. It is on the easier side of Kaizo. Very few Shell Jumps. Very Few Kaizo Blocks / Trolls. Wall Jumps are a Big Part of this Hack. Worl's World is focused more on being fun then hard, although it can still pose a challenge.

This hack features:
- 10 Levels
- Instant Retry System
- Fantastic Soundtrack
- Great Story (with some cut-screen texts)
- No Water Level

Trailer: https://www.youtube.com/watch?v=KyPh7SxO2I0

Pwease Pway my Wevels!
Good luck, and enjoy!

----------------------------------------------------------
V1.1
- Fixed some Graphics that looked too similar.
- Added a Platform so you can't outrun the down-vine.
- Fixed a spelling mistake.

----------------------------------------------------------
V1.2
- Added Frame_Rules Patch.
- Reworked Men of Honor to remove cheese.
- Reworked Blood Brothers to fix a blind jump and remove potential cheese.
- Changed the Bouncing Rex Heads.
- Fixed the ON/OFF Switch Rex Head Glitch.
- Changed the 2 Light Blue Coins to an actual Throw Indicator.
- Added some more message box text.
(Special Thanks to Linkdeadx2 & Katun24 for all your suggestions)
----------------------------------------------------------
V1.3
- Fixed quick pipe glitch that happens when you die in a pipe
- Removed off screen death on Wolves at the Gate and Decimation
- Removed screen scrolling to decheese Men of Honor
- Reworked Men of Honor ending
- Reworked Blood Brothers to fix blindness
- Added key jump text for better indication on Spoils of War and Seperate Paths
- Nerfed a jump on Seperate Paths
- Removed potiential softlocks on The Dead and The Dying
- Added more indicators on The Dead and The Dying
(Special Thanks to ThirdWall for all your suggestions)
Tags: music, story
Rating: 4.0 (Votes: 1)
Download: Download - 241.29 KiB
431 downloads
Screenshots
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Worl
Thanks
Originally posted by cocosnack
great hack, we need moree people to play this #smrpg{y}#w{=)}O.O
Posted by: Worl - | Link
cocosnack
great hack, we need moree people to play this #smrpg{y}#w{=)}O.O
Posted by: cocosnack - | Link
Katerpie
This is a really nifty hack I've got to play. It uses resources in a way that's both predictable and unique. It only has very few tiny issues that by themselves don't render this hack unacceptable - for instance, the DuckTales theme you went for lowered its volume in some bits??? And the destroyed castle SFX played after one of the levels (I forgot which) it was Mors Indecepta iirc. Also, you could make it so jumping was disallowed during the cutscenes!
Additionally, you could make it so Decimation filtered out any unneeded items like you did with later levels, since I could bring out one shell with me after midpoint. The water being walkable by sprites is weird too - maybe making it as lava would suffice?
Posted by:  Katerpie - | Link

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