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Details for Red Coin Counter Patch v2.0
SMW Patches - Red Coin Counter Patch v2.0 Link - Show random
File Name: Red Coin Counter Patch v2.0
Version History: View
Authors: Iceguy, Major Flare
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch will insert a red coin counter into your hack onto a configurable spot on the status bar. The counter functions just like the one in SM64, when you have 8 red coins, the secret exit flag is triggered. The red coin block is included.

This one is also an update to all previous buggy versions.

Updates (version 2.0 by Major Flare):
- The maximum number of coins are now customizable;
- Allows the user to use higher values (up to 99);
- Counter now locks up to the maximum coin count when it is reached (to prevent glitches);
- Made the block SA-1 properly, added customization options and made use of the %glitter() routine.
- Moved the hijack away from NMI and placed it into the vanilla status bar's code.
Tags: coins, lorom, red coins, sa-1, status bar
Download: Download - 2.31 KiB
Masked Man
How about adding support for the unused red coin sprite found in the game's ROM?
Posted by: Masked Man - | Link
Black Goku
Can you use this status bar but change the position where it is to that of the star counter?
Posted by: Black Goku - | Link
Moderated with:
Lunar Magic 3.11
Asar 1.71
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

Nice patch, especially with the customization options available via the coin count and changing what secret exit is triggered. Everything seemed to work fine when testing, so it's accepted. This could probably be implemented via UberASM if someone wanted to convert it.
Posted by:  MarkAlarm - | Link

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