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Spin Jump Block Pack

SMW Blocks → Spin Jump Block Pack

Submission Details

Name: Spin Jump Block Pack
Authors: 5544, Sonikku, wiiqwertyuiop
Added:
Version History: View
Act As: Any
Includes GFX: No
Description: This block when spin jumped on or when landed on while riding Yoshi will launch the player up in to the air. The height the player is launched depends on if the player was holding the A or B button.

Comes in four variations:
1. Behaves like the map16 tile it is set to if the doesn't spin jump on it or land on it while riding Yoshi.
2. Damages the player if not spin jumping on it or landing on it while riding Yoshi.
3. Shatters if spin jumped on or landed on while riding Yoshi, otherwise damages the player.
4. Disappears in a poof of smoke if spin jumped on or landed on while riding Yoshi, otherwise damages the player.

The code is intentionally verbose to make changing certain aspects easier and there's an included readme that outlines what you need to do if you don't want the player to bounce on these blocks while riding Yoshi.
Tags: bounce hurt lorom sa-1 shatter spin jump
Comments: 5 (jump to comments)
Rating:
5.0 (1 rating)
No rating
Download 3.90 KiB | 540 downloads

Screenshots

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Comments (5)

Wyatt Link
These hurt you if you touch them on the upper side corners, even if you're traveling away from the center of the block. Is there any way to fix this?
bandicoot Link
great for teaching the player about the spin jump mechanic.
I'm surprised no one tought of this through all of these years.
El Cuh Fermin Link
I already updated the other one, but I will use this block anyway, it looks really nice block with sa-1 compatible
JamesD28 Link
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• GPS V1.4.1
• Snes9x v1.60

Works as intended with no issues found, so, update accepted.
 Kevin Link
Made the blocks SA-1 hybrid, added some defines for the heights and sfx and added screenshots. Additionally I made so also touching the block from below damages Mario (for the types 2,3,4) since that made more sense to me (originally the block did nothing when touched from below, if you want that move "MarioBelow:" after "Return:").