Tip: When making your overworld, mix the terrain up! Add decorations to the overworld. Don't leave large empty grass or sea regions. As an example, angled land and multiple colors look much more interesting than square land and flat, plain colors.
The famous Koji Kondo piece that everyone knows, created with loads of TLC and an unhealthy attention to detail for the SPC700! Useful for anything? You decide.
To create this port, I used a build of FamiTracker which allows NSF importing, and examined it frame by frame. I then attempted to replicate this with aDdmusicK as best I could while keeping headaches under some control :).
This was the first snes port I ever published back in 2017. It was half port experiment, and half icebreaker to show yall I am a bit strange. I have been overwhelmed by positive experiences since. Given that this port has a special place for me, I decided to dust this thing off and give it fresh polish. Here's what's new:
remade square/triangle samples
added noise samples because the spc700 noise wasn't quite cutting it
used remote codes to handle gain commands. Now I can actually keep them in and not bloat the insert size. Yay!
I can appreciate all the effort you actually went through to make this port as accurate as it is, and those extra lengths show. There is zero compromise and every wavelength sounds NES-authentic. This is actually more surprising than it sounds, because samples in the SPC700 usually have a degree of muffling by reverb or downsampling, and this is just so crisp it's uncanny.
This vintage and iconic track can work just about anywhere that isn't underground or a castle.