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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
Details for Growing/Shrinking Pipe Exit on Extra Bit
SMW Patches - Growing/Shrinking Pipe Exit on Extra Bit Show random
File Name: Growing/Shrinking Pipe Exit on Extra Bit
Added:
Authors: JamesD28
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows the Growing/shrinking Pipe End sprite to act as an exit-enabled pipe when the extra bit is set. This opens up new possibilities for how the Growing/shrinking pipe end is used, and makes them worth exploring to the player rather than simply being another obstacle.

For this patch to work properly, you must run PIXI on the ROM at least once.

Usage tip: Since the Pipe end is a sprite, it isn't affected by the mosaic fadeout like regular pipes. Therefore, it's recommended to have a regular pipe-top behind the sprite to blend them together as well as possible during the fadeout.
Tags: exit-enabled, extra bit, growing, lorom, pipe, sa-1
Download: Download - 2.06 KiB
14 downloads
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Major Flare
Tested with: Asar 1.71, SA-1 1.32, Lunar Magic 3.11 and ZMZ 1.08.

Accepted. HammerBrother's notes should be taken into consideration when using the exit-enabled sprite variation.
Posted by:  Major Flare - | Link
HammerBrother
Be careful for “horizontal screen boundary” (if you have the level vertical or at least a level dimension height of $0D-$1C) if the cap manages to be positioned on two screen regions as it moves, as Mario will take the screen he is currently on during a screen fade.
Posted by: HammerBrother - | Link

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