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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Details for Separate Jump SFX
SMW Patches - Separate Jump SFX Link - Show random
File Name: Separate Jump SFX
Version History: View
Authors: Lui
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch makes a different jump and/or spin-jump sound effect play depending on current player's powerup status.
You can easily customize which sound effects are played in the ASM file.
Tags: jump, lorom, sa-1, sfx, spinjump
Download: Download - 1.34 KiB
Masked Man
Good for SMB1-themed hacks.
Posted by: Masked Man - | Link
I'm not wild about how this patch is organized, but I'll chalk it up to personal preference as it works fine.

Note that, if the patch is applied with either condition set to !True, then reapplied with both conditions set to !False, the freespace used is not cleaned (as Asar will tell you). The hijacks are properly restored and the patch effect reversed, but a scant handful of bytes in freespace will go wasted. This is overwhelmingly unlikely to affect anyone.

Tested with Asar 1.71, Lunar Magic 3.11, SA-1 1.32, Snes9x 1.59.2.
Posted by:  Maarfy - | Link
The original SMB had alternative jump sound depending if you are small mario or not (higher-pitched if you're small).
Posted by: HammerBrother - | Link
Remoderation notes: Added SA-1 compatibility.

Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• Asar v1.71
• Snes9x v1.60
Posted by:  JamesD28 - | Link

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