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Separate Jump SFX

SMW Patches → Separate Jump SFX

Submission Details

Name: Separate Jump SFX
Author: Lui
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch makes a different jump and/or spin-jump sound effect play depending on current player's powerup status.
You can easily customize which sound effects are played in the ASM file.
Tags: jump lorom sa-1 sfx spinjump
Comments: 5 (jump to comments)
Download 1.34 KiB | 194 downloads

Comments (5)

Masked Man Link
Good for SMB1-themed hacks.
 Maarfy Link
I'm not wild about how this patch is organized, but I'll chalk it up to personal preference as it works fine.

Note that, if the patch is applied with either condition set to !True, then reapplied with both conditions set to !False, the freespace used is not cleaned (as Asar will tell you). The hijacks are properly restored and the patch effect reversed, but a scant handful of bytes in freespace will go wasted. This is overwhelmingly unlikely to affect anyone.

Tested with Asar 1.71, Lunar Magic 3.11, SA-1 1.32, Snes9x 1.59.2.
HammerBrother Link
The original SMB had alternative jump sound depending if you are small mario or not (higher-pitched if you're small).
JamesD28 Link
Remoderation notes: Added SA-1 compatibility.

Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• Asar v1.71
• Snes9x v1.60
Sylvenight_alt From older version: Separate Jump SFX Link
is there any way to change it depending on the player?