Tip: If you place a moon, midpoint, or dragon coin through Map16, it will always respawn whenever you reenter that sublevel. It will not respawn if you add it through the Add Objects/Extended Objects window.
Attention, Victims of Kaizo! A new challenge awaits you!
Instead of making my first chocolate hack, I decided to put my last ideas for vanilla game design into this hack. It has some chocolate in it, though.
This hack is VERY hard and I would only recommend it to advanced players. The levels are very input heavy.
What you should expect:
-instant retry
-17 exits with an insanely steep difficulty curve
-levels that will push your skills (and your hands) to the limits
-every level is different! From tight, fast-paced platforming levels to insane item abuse levels, you should expect everything.
-indicators to avoid blind jumps
-many custom palettes and lots of aesthetics to make every level look unique
Not included in this hack:
-Kaizo Blocks
-Chuck Gates
-Swimming inputs
-cape levels
-mercy
YOU are a victim of Kaizo. And this hack is dedicated to you.
Updates:
-improved flow so that every setup can be one-cycled
-difficulty balancing
-world 1 has a new boss
-final boss bugfixes and overall buffs
-improved music for level 8
-better palettes
-removed some cheese
-improved vertical camera scrolling in the vertical levels
-better indicators for level 9 and 10
-better yoshi-damage-boost in level 15
-fixed a typo in the credits
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