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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for Piranha Plants and Venus Fire Traps v1.1
SMW Sprites - Piranha Plants and Venus Fire Traps v1.1 Link - Show random
File Name: Piranha Plants and Venus Fire Traps v1.1
Version History: View
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: Yes
Description: This is a Piranha Plant or Venus Fire Trap...BUT! it can act like any one you choose. Green, red, short-stemmed, sideways, upside-down, spitting 1 fireball, spitting 2 fireballs, you name it. (Well, okay, it doesn't include novelties like the Shower Venus or whatever it's called.) All you have to do is change the extra property bytes. You can basically get 48 different sprites out of this thing, although only 24 .cfg files are included because of the extra bit.

Oh, and I also included a disassembly of the original Piranha Plant. (Both of them are combined with the extra bit.) The graphics routine isn't really disassembled, though; I did code that part myself.

Note that the GFX come with PIXI.

GAMMA V UPDATE: Renamed the .cfg files based on the plants they represent since pva(number).cfg would not be helpful for users who don't know much about extra property bytes


KNIGHT OF TIME UPDATE: Now has the GFX and a palette file included.

Fixed extended_y/x_speed usage. It wasn't really a bug, Pixi had these defines swapped back in 1.1.0.
Tags: enemy, lorom, piranha plant, plant, sa-1, venus
Rating: 5.0 (Votes: 1)
Download: Download - 18.18 KiB
I'd love to use this, but there are wayyyyy too many files and my brain just can't handle it.
Posted by:  admacXx2 - | Link
Blizzard Buffalo
The name is kinda outdated...

Venus Fire Traps are now known as simply Fire Piranha Plants.
Posted by: Blizzard Buffalo - | Link
The GFX and palette files provided are correct, so accepted. I also added a .palmask file, to avoid overwriting all the colors when importing the palette.
Next time you include a palette file in a submission/update, remember the palmask!
Posted by:  KevinM - | Link

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