Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
This hack demands a willingness to learn. Doing setups the wrong way or using unintended movement WILL kill you. It is, however, extremely indicated and flows well once you know the levels. If you would rather a kaizo that is more straight forward with it's design and setups, you most likely will not enjoy this hack. I've included a link to a playlist of RTA deathless level clears I recorded myself to help if you get stuck...I'd rather have people know a trick's solution than go mining. The playlist excludes boss fights as those are easier to tell what to do.
Originally a a sequel to Darkstar, this hack quickly became it's own thing. The levels are short, moderately difficult and share an overall aesthetic/musical theme.
-Three worlds in which the levels may be played in any order
W1 NORMAL: Standard kaizo made with custom sprites
W2 MEDIUM: Chocolate sprite mechanics and carry-able item abuse
W3 HARD: Aggressive fast paced platforming
-Bosses after every level
-EVERY ROOM is 30 seconds or less.
-Heavy use of custom sprites
-Freshly ported music for almost everything
-Custom and vanilla GFX combined for a classic Mario feel
-Autosave any time an overworld is entered or Mario moves on the overworld, including midways
-Lots of "secrets"
2.0 CHANGES AND FIXES:
-3 more playtesters. The other 3 and myself all know the hack, so to make sure the changes made were fine, more playtesters were added to the mix.
-The biggest overall change has been object placement to help force movement as well as much, much more indication. Nothing major, but the guiding hand is a lot more prevalent now
-Springspine Summit has had 2 heavily critiqued tricks changed, and the salt mining wall triangles are now fixed, they will no longer stop working randomly
-Spawn issues in Blackpowder fixed by changing a trick
-The last full level, Flatlined, has been overall nerfed somewhat heavily. Jumps were loosened, arrows were added, and the issue with turn block bridges on lines eating your jump has been fixed.
-Minor tweaks to a few bosses to remove cycle time and make them about as fast as the level's rooms.
-Cheese and breaks removed overall from the hack (minus a like...1 in 200 chance setup in Fat Stacks to spawn a second saw)
-Lag removed from several spots
Inspired in OW and boss per level structure by Elephants and Bui Bui, respectively.
Special thanks to KevinM, Westslasher, Katun24 and Dogemaster