A kabomb, inspired by NSMB's kabomb. It walks around and, when it comes in contact with some selected sprites, it'll turn red and chase the player. The sprites it can come in contact with can be customized, and it's possible to use normal, extended and cluster sprites, and both normal and custom sprites. See README.txt for details.
@anonimzwx - it's configurable. i've put all those fire-based extended sprite in the tables already so it starts running with those by default. i don't think i've put the sumo brother's flame, though... you can insert it into the table yourself anyway.
A pretty nice sprite. I haven't seen many issues in gameplay (excluding the fact that you can't activate them with a fireball all the time).
I do have seen a couple issues with the code: The first one is how you got the size of cluster sprites wrong and entered hexadecmial instead of decimal values (you simply could have removed the $). Likewise, the jump states features redundant code (they all feature a JMP .continue) as you simply could have put the call of $0086DF in a subroutine or used a JSR ($xxxx,x) and restore the sprite index afterwards.