Name: | Super LSG World |
Author: | Insanit |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 15 exit(s) |
Type: | Kaizo: Intermediate |
Description: | Hello Kaizo Players! I hope y'all are doing well. This is my second hack, a project that came up while I was about to finish The Darkside. A project designed to be a chill both creating and playing, this hack was made for beginner players who are still entering the Kaizo world and also for those who want a chill in the midst of so much hard stuff. Very inspired by hacks like Robfather World, Quickie World, Baby Kaizo World, Kaizo Kindergarten and others, this hack should provide a pleasant experience and a lot of fun! - Vanilla - No kaizo blocks - Quick and short Levels - Custom music at every level - Any% (9 exits) and 100% for speedruns I hope you all have a lot of fun with the hack, casually or speedrunning. Enjoy! ---------------------- 1.1 Tested by: Pmiller Katmakes SammmUuU NinjaLifeStyle - Fixed cutoffs - Improved setups, better for beginners - Reduced most of the waiting sections - Minor esthetical changes - Cape framerule patched - Noob Smash: Force timing to get layer 2 smash lined up Better indicators - Rana Shells: You can now respawn both shells if you miss the double shelljump, Removed back throw shelljump in second section Added optional level with Player 2 |
Tags: | music vanilla |
Comments: | 26 (jump to comments) |
Rating: |
Download
544.44 KiB | 971 downloads
Comments (26)
Shell level, water level, fireflower and cape.
I appreciate the fact that someone showed this tech in an easier setting to show the newer players.
Besides that the hack is indeed very fun and very well put together, would absolutely suggest this to any new player or even and older player just to have a fun quick through and feel like a kaizo god
Thanks insanit
It is a great hack for someone who is looking for a more gradual climb from Quickie World into some of the more intermediate hacks like Take It Easy World, Comfort Zone, or Super Nova. It will still be a step up if you go from this hack, but some of the setups are very common in harder stuff e.g. landing on Yoshi and having to eat something while falling.
The water level in this hack is only slightly infuriating which is a big plus in my book. Great job.
Yes the "cheese" is pretty hard and the counterbreak is set
It didn't use the motor skills gimmick well, for example, there's a long mechakoopa obstacle where you just do all regular jumps. The obstacle after the checkpoint with the goomba and the bullets can be entirely skipped by letting the thwomp rise and doing a big spin jump off of him.
Other than that, I enjoyed the hack. Obstacles, music, overworld, aesthetics, all of it was good. And it's nice to have an entire hack that takes me as long as one exit in most of the other hacks I've been playing these days.
Thanks Insanit!
-- In "Rana Shells," allow the player to respawn both shells for the double shell jump at the end of the first half. A beginner player will struggle with getting a double shell jump, so I can see a lot of new kaizo players giving up in this section if they cannot respawn both shells.
-- In the second half of "Stay Hydrated," raise the muncher ceiling in the vine plus rip von fish section by one. It's currently much harder and tighter compared than the rest of the level by a large amount.
-- In "Greenyx Palace," sometimes you only respawn one fireball instead of two, which makes the part of the level where you kick Yoshi into the block to get the star much more difficult. Adjust the spawn location for the other fireball to consistently spawn both rather than sometimes.
-- "Grape Soda Castle" is a bit too easy and basic. I love the concept of Fire Flower in a kaizo hack, but maybe add a few more tricks in the level to make it more challenging.
-- Make the first half in "Cape Is Good" more challenging and longer. I would recommend adding a section that requires you to use normal flight (albeit a relatively easy section since this is a beginner hack).
-- In "Evil Castle," make the Wendy fight only take three hits and make it more difficult. Wendy fights are pretty much always boring and kinda suck, so making it three hits makes this less tedious. The current fight is not challenging at all, but is really boring and tedious. I would add a bullet bill blaster or some sort of other hazard to avoid, but make Wendy only take three hits.
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Aside from this, the level design was great since it encourages the player to go fast and minimized waiting. There was a ton of creativity and cool setups, which is not common in beginner hacks. A killer soundtrack and being bold enough to put a cape and underwater level in a beginner hack is great as well. Easy 5/5 for me.
Overall 4/5. Lost points for the shell level and where stuff doesn't line up where I think you thought it might/would.