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Tip: If you plan on making long levels, be sure to include multiple midway points. A patch for this can be found in the Patches section.Not logged in.
Details for Goal Type-Dependent Behavior (No Goal Sphere Walk)
SMW Patches - Goal Type-Dependent Behavior (No Goal Sphere Walk) Link - Show random
File Name: Goal Type-Dependent Behavior (No Goal Sphere Walk)
Authors: Koopster
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: Essentially a patch that will make the goal sphere always behave as if it were in a vertical level: the "Course Clear!" text will appear instantly, there is no fade and no march - which is more than the usual hex edits do. On the other hand, goal posts will behave correctly in vertical levels (although their usage is no longer recommended - use tall horizontal levels instead!).

I believe this is how Nintendo intended those goals to function, but since the goal sphere has only been used in the only level that ends in a vertical section, it was fine to make it depend on the level type instead.
Tags: bugfix, goal, goal sphere, level end, lorom, sa-1
Download: Download - 706 bytes
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• Asar v1.71
• Snes9x v1.60

The previous issues have now been fixed and everything works as intended, so, accepted. The hex edit at $00FB5A was unnecessary though, since the original code's "not equal" branch is always taken, so I removed it.
Posted by:  JamesD28 - | Link
Third time's the charm, as they say.
Posted by:  Koopster - | Link

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