Banner
Views: 858,515,938
Time:
5 users online: Elimdev, Infinity,  KevinM,  Nameless, Synergic - Guests: 42 - Bots: 92 Users: 47,433 (2,238 active)
Latest: 0ne_bins211
Tip: Check this thread for a list of SMW sound effects.Not logged in.
Details for AddmusicK 1.0.7
Tools - AddmusicK 1.0.7 Show random
File Name: AddmusicK 1.0.7
Added:
Version History: View
Authors: Kipernal
Operating System: Windows
Platforms: SNES
Games: SMW
Source Available: Yes
Featured: Essential
Website: None
Description: A tool used to insert custom music into Super Mario World. This tool is completely hardware compatible and is designed with ease-of-use in mind. This tool supports both songs made for Addmusic 4.05 as well as AddmusicM with minimal tweaking.

Please read the readme for more information.

1.0.7:

(Lui): Fixes an issue with hardware timing after uploading SPC data

(Medic): This version fixes the bug where the music would break sometimes when pausing and unpausing **IMPORTANT NOTE: This adds a new freeRAM !FREERAM_FIX_PAUSE used in the asm\SNES\patch.asm which may need to be checked for conflicts**

(Vitor): Added a fix for bank crossing issues on large SA-1 roms

(Medic): This version fixes the bug where AMK would break the credits music.

(KungFuFurby): This version alleviates some of the slowdown caused by higher tempos and/or frequent pitch bends.

1.0.6:

(Medic): This version fixes the bug that caused random music to play after the P-switch timer ran out on accurate emulators while using the SA-1.

(HertzDevil): This version fixes the issue where certain error messages do not show up in the AddmusicK GUI, especially the one about missing sample groups.

Tags: addmusic, amk, brr, brr samples, inserter, music, sa-1, samples
Rating: 5.0 (Votes: 4)
Download: Download - 2.00 MiB
621 downloads
spingeb0b
Love it
Posted by: spingeb0b - | Link
Shiva619
Great....#smrpg{<3}
Posted by: Shiva619 - | Link
kamekku14
Quote
This version fixes the bug where the music would break sometimes when pausing and unpausing **IMPORTANT NOTE: This adds a new freeRAM !FREERAM_FIX_PAUSE used in the asm\SNES\patch.asm which may need to be checked for conflicts**

Now, that's perfect!
Posted by: kamekku14 - | Link
Infinity
OH YES!
Posted by: Infinity - | Link
dtothefourth
I've recompiled Addmusick with a handful of reqested fixes. Tested on SA-1, Snes9X, BSNES, Mesen and console verified on NT+SD2SNES. Do note the new FreeRAM usage.
Posted by:  dtothefourth - | Link
Hooded Edge
Finally! A fix for all my issues of the past!!! Time to spam the vibrato like anything now!!!! #ab{8-)}
Posted by: Hooded Edge - | Link
kamekku14
Finally.
Posted by: kamekku14 - | Link
musicalman
As someone who often finds myself stressing amk when making wild ports, this is a great improvement! I've noticed slowdown being reduced considerably or completely eliminated on all of my busy ports. Once these changes are approved I will be able to finish and release many of said ports. Yay!
Posted by: musicalman - | Link
SimFan96
Heck yess!!
Posted by: SimFan96 - | Link
Lumy
Yessssssss. Begone, wicked slowdown! ✝️
Posted by: Lumy - | Link
AnasMario130
Wow, what a surprise!
Posted by: AnasMario130 - | Link
Dark Mario Bros
oh boi!
Posted by: Dark Mario Bros - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy