Name: | Bunbun World 2 |
Author: | sio-kedelic |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 19 exit(s) |
Type: | Kaizo: Intermediate |
Description: | Welcome to Bunbun World 2! After 14 months of development and multiple rounds of playtesting, Bunbun World 2 is ready to explore! Adventure through 19 exits of fast-paced beginner/intermediate Kaizo as you try to rescue Princess Bunbun. This hack contains: - 19 exits, each with their own custom palette, level ideas, and custom tracks courtesy of SMWC, including some of which were written specifically for this game! (shoutouts to KevinM, mmbeefstew, and kaigem) - mostly-vanilla gameplay with a very-heavy emphasis on platforming, but with a few sprinkles of custom stuff! - a few restrictions to challenge myself as a designer, including no switch palaces or switch checks, no on/off blocks, and no boss fights - even more love and polish than the first game :) Thanks again to everyone that made this hack a reality, including my playtesting crew, everyone who wrote a custom track for this game, everyone who supported development along the way, and last but certainly not least, my wife and my inspiration, princessbunbun_. I really could not have done this without you, and I hope that this game does you justice! Also thank you to everyone who downloaded v1.0, as that release day was one of the best days of my life <3 v1.1 edits: - fixed overworld events after Hazy Kaizo Cave and Shifting Sanctuary, now lets you go to the levels they're supposed to - darkened palettes in a couple of spots to help differentiate FG and BG - nerfed obstacle in KLDC Dolphins - adjusted slope speed jump in Mirror Temple to account for slower speeds - nerfed end of segment in Under Pressure - now able to do the optional cape tutorial multiple times - small edits to Playtest Palace - credits nerfed - included tracklist now includes level names with each song |
Tags: | music |
Comments: | 33 (jump to comments) |
Rating: |
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1.16 MiB | 3,503 downloads
Comments (33)
It's such a shame because this is a good hack, and I'd like to see it through to the end. I'd also like to see the credits, but there aren't any% credits, so I can't do that either.
I know a lot of this falls on Anbernic being a janky system, but the novelty of the ending requirement
but why do i have to play through the credits?
And
I'm trying to give some tips that (in my opinion) would make this go from being a decent hack to one of the greats.
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I see real potential here, and I can almost understand the hype, but many things in this just don't feel quite "14 months" polished.
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SECRETS
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in fact I would argue that the cheese is easier to perform than the actual setup.
-Secret exit in the sumo level is also easily cheesed with a keyjump,
I didn't understand after several attempts what I was even supposed to do if not cheese it lol.
-Secret exit in the hazy maze level is very strange due to the placement of the visible kaizo block.
The block is intended (I think) for you to jump over, the level functions perfectly fine if you do, however,
if you jump under it you're screwed and the level is unbeatable without another of our trusty keyjumps,
doing so makes the times nearly impossible to beat, but still do-able.
I would suggest adding another block to the left of the first one,
it wouldn't impact the intended route whatsoever while also preventing doing it the jank way like I did.
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NON-SECRETS
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We will start off with the good here, so this review doesn't seem so negative.
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+When the levels are fun, they are REALLY fun.
+The setups that aren't frustrating are very, very good and often very creative.
+If lower-end intermediate/higher-end beginner is what you were going for difficulty-wise then you hit the nail EXACTLY on the head.
+Music for the most part is good and the volume on tracks seems to be relatively well balanced.
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But as with all things, there are always things that could use improvement.
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-The pink noteblocks in the noteblock level change color permanently after being hit, I'm not sure if you were limited on palette space,
but if you had free slots that would have definitely been a nice touch.
Also the second section in this level felt very blind due to the camera, I would consider using https://www.smwcentral.net/?p=section&a=details&id=22889
-The dolphin level, in the second section, it is possible to spawn the koopa improperly after the first dolphin leading to a death that feels arbitrary.
-Under Pressure (I think is the name?), the second section feels very bizarre,
due to the nature of the ASM you used it felt far too gimmicky and tight compared to the entire rest of the game to me.
-The ship level the BG often lead me to believe that I could stand on it, and that's me playing the most updated version (as of 9/16/20).
I don't know if this was one of the levels in which you changed the palette,
but if so it could use some more work in my opinion.
-Both of these criticisms come from the first section of Firewall Fortress.
The music would get distorted by the fire sounds, maybe consider using a different track in which this doesn't happen.
Also, the timer was behind the foreground,
I didn't pay attention if you used layer 3 effects in that level or not, so if you did, make sure to call me out!
-Shifting Stronghold, in the second section, where you damage boost with the mushroom,
I would definitely recommend making the second turnblock be a muncher or spike,
because that setup made very little sense to me until I had died 15+ times,
and with the setup the way it was doing it still very annoying even knowing what to do.
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CONCLUSION
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As I said in the beginning, I'm not trying to make this hack look bad, because it's not, it's very good.
I do believe though that the hack could be considerably better, one of the greats,
if there weren't as many confusing setups, and if some of the clunky ones felt smoother.
You definitely put work into this and it shows, I just wanted to point out some easily-fixed flaws.
You need to use the player 2 controller (bind the controls to P2 in the emulator).
I liked the option for different paths through the overworld, but still completed all of it before getting to the final castle on my own, because I didn't want to miss out on anything.
But please, let me save the midway in the final castle
Fantastic hack!