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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex editing. See $0584DB and $0584E2 in the ROM map.
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Song Title

    100%
    Details for Deltarune - Card Castle
    SMW Music - Deltarune - Card Castle Link - Show random
    You must enable JavaScript to preview files in this section without downloading them.
    File Name: Deltarune - Card Castle
    Added:
    Authors: qantuum
    Insert Size: 0x1F8 bytes
    Type: Song
    Sample Usage: None
    Source: Port
    Duration: 0:59
    Featured: No
    Description: Eerie theme that plays in a very obscure dungeon.

    Extra credit goes to musescore user: Saftur, for his useful score rendition.
    Tags: ambient, calm, castle, dark, night, tense
    Rating: No rating
    Preview: Play SPC
    Download: Download - 30.78Ā KiB
    124 downloads
    qantuum
    Thanks a lot!
    Posted by: qantuum - | Link
    brickblock369
    Originally posted by qantuum


    Thanks for the remark. I found myself not enjoying @4 not @6 in this channel, since they are too close to the main melody. But I've given @11 instead.
    Btw you assessed wrong, I had used @16 not @13 :p

    Hope that fares any better now.

    Much better. I didn't think @13 and @16 were that different, though part of it might be because I have a habit of using custom instruments with ADSR šŸ˜…
    Posted by:  brickblock369 - | Link
    qantuum
    Originally posted by brickblock369
    The @13 is really loud, and doesn't really seem to be a good harmony instrument for @4. Maybe change that to a @4 or @6?


    Thanks for the remark. I found myself not enjoying @4 not @6 in this channel, since they are too close to the main melody. But I've given @11 instead.
    Btw you have assessed wrong, I had used @16 not @13 :p

    Hope that fares any better now.
    Posted by: qantuum - | Link
    brickblock369
    One more thing: The @13 is really loud, and doesn't really seem to be a good harmony instrument for @4. Maybe change that to a @4 or @6?
    Posted by:  brickblock369 - | Link
    qantuum
    my bad, I've just noticed, it's now fixed.
    Posted by: qantuum - | Link
    brickblock369
    Channel #0 and #1's octaves need to be one bit higher.
    Posted by:  brickblock369 - | Link

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