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Details for Ground Pound, Yoshi's Stomp Effect
UberASM Repository - Ground Pound, Yoshi's Stomp Effect Show random
File Name: Ground Pound, Yoshi's Stomp Effect
Added:
Authors: RussianMan
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This uberASM allows player to perform a ground pound with defined button. It acts like yoshi's stomp upon landing.

Credit is optional. Requested by Batata Douce.
Tags: ability, ground pound, lorom, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 2.84 KiB
48 downloads
Screenshots
Image
Wariuzzo
Originally posted by RussianMan
it's not supposed to be in library at all. if you want it in library, copy contents from GroundPoundSrc.asm into GroundPound.asm and leave just GroundPound.asm in the library.


Now it works, thanks!
And nice patch.
Posted by: Wariuzzo - | Link
RussianMan
it's not supposed to be in library at all. if you want it in library, copy contents from GroundPoundSrc.asm into GroundPound.asm and leave just GroundPound.asm in the library.
Posted by:  RussianMan - | Link
Wariuzzo
I keep getting this:



I have GroundPound.asm and GroundPoundSrc.asm in the same library folder; I use JSL GroundPound_main in the level asm to combine it with other uberasm codes.

What's wrong?
Posted by: Wariuzzo - | Link
Maarfy
Fixed a mistake in GroundPoundSrc.asm that caused the !L and !R button settings to respond to X and L inputs, respectively. Nothing else was changed.

This is a neat ability that's pretty broadly usable alongside some straightforward platforming. In my own opinion, it may be better suited as a bonus ability, or used in a hack that is shorter or otherwise not packed with lots of other stuff, as the ability is a bit rough around the edges when it comes to certain interactions. To be taken with a grain of salt, of course. The following are some notes recorded during moderation, presented as observations and not necessarily "stuff that should be fixed":



Tested with Asar 1.71, Lunar Magic 3.11, SA-1 1.32, Snes9x 1.59.2, UberASM Tool 1.4.
Posted by:  Maarfy - | Link
zacmario
That is sweet, and the fact it acts like yellow Yoshi makes it feel like it belongs.
Posted by: zacmario - | Link
Batata Douce
Thanks for doing my request! #smw{:peace:}
Posted by: Batata Douce - | Link
RussianMan
for that you'd need to modify quake sprite or something with a patch, which is out of scope for this submission.

Unless you mean custom blocks that can check for ground pound flag and do things (like how you can have a block that is solid but can be destroyed with ground pound).
Posted by:  RussianMan - | Link
AnasMario130
Very cool! One small yet effective suggestion I'd drop here is to allow the player to activate blocks with this ground pound. The items don't necessarily need to go down, just the activation alone is enough. Otherwise, still very cool!
Posted by: AnasMario130 - | Link

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