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Ground Pound, Yoshi's Stomp Effect

UberASM Repository → Ground Pound, Yoshi's Stomp Effect

This file is obsolete. The latest version is Ground Pound, Yoshi's Stomp Effect. For other versions, check the version history.

Submission Details

Screenshots

Comments (8)

Wariuzzo Link
Originally posted by RussianMan
it's not supposed to be in library at all. if you want it in library, copy contents from GroundPoundSrc.asm into GroundPound.asm and leave just GroundPound.asm in the library.


Now it works, thanks!
And nice patch.
 RussianMan Author Link
it's not supposed to be in library at all. if you want it in library, copy contents from GroundPoundSrc.asm into GroundPound.asm and leave just GroundPound.asm in the library.
Wariuzzo Link
I keep getting this:



I have GroundPound.asm and GroundPoundSrc.asm in the same library folder; I use JSL GroundPound_main in the level asm to combine it with other uberasm codes.

What's wrong?
 Maarfy Link
Fixed a mistake in GroundPoundSrc.asm that caused the !L and !R button settings to respond to X and L inputs, respectively. Nothing else was changed.

This is a neat ability that's pretty broadly usable alongside some straightforward platforming. In my own opinion, it may be better suited as a bonus ability, or used in a hack that is shorter or otherwise not packed with lots of other stuff, as the ability is a bit rough around the edges when it comes to certain interactions. To be taken with a grain of salt, of course. The following are some notes recorded during moderation, presented as observations and not necessarily "stuff that should be fixed":



Tested with Asar 1.71, Lunar Magic 3.11, SA-1 1.32, Snes9x 1.59.2, UberASM Tool 1.4.
zacmario Link
That is sweet, and the fact it acts like yellow Yoshi makes it feel like it belongs.
Batata Douce Link
Thanks for doing my request! #smw{:peace:}
 RussianMan Author Link
for that you'd need to modify quake sprite or something with a patch, which is out of scope for this submission.

Unless you mean custom blocks that can check for ground pound flag and do things (like how you can have a block that is solid but can be destroyed with ground pound).
Anas Link
Very cool! One small yet effective suggestion I'd drop here is to allow the player to activate blocks with this ground pound. The items don't necessarily need to go down, just the activation alone is enough. Otherwise, still very cool!