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Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so unless you apply this fix, plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
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Details for Yoshi Color Depending on Initial X Position
SMW Patches - Yoshi Color Depending on Initial X Position Link - Show random
File Name: Yoshi Color Depending on Initial X Position
Authors: KevinM
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch will make Yoshi and Baby Yoshi act similarly to the Yoshi Egg sprite, where placing it at different X positions changes its color. This will affect:
- Baby Yoshi.
- Yoshi placed directly in the level.
- Yoshi Egg spawned from ?-blocks (which in turn affects the Yoshi hatched from the egg).
In the asm file you can customize which color is set for which position.
Tags: lorom, sa-1, yoshi
Download: Download - 1.30 KiB
Just a question, how do i set up LM to show up which yoshi color i am placing?
Posted by: EnzoLipe1 - | Link
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• Asar v1.71
• Snes9x v1.60

Works as intended, so, accepted.
Posted by:  JamesD28 - | Link
Can this be used with, SMA2 like Yoshi blocks patch?
Posted by: Jack_Vincent13 - | Link

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