Banner
Views: 896,031,125
Time:
16 users online: 0fn, 7 up, Aeon, brown_tower, Darkguii, Farns, InfernoFalcon, janklorde, junk123456, Koopster, Mega, Noob,  NopeContest, pepsow, Superwan,  xHF01x - Guests: 63 - Bots: 99 Users: 50,261 (2,280 active)
Latest: pepsow
Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so unless you apply this fix, plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
Not logged in.
Details for Yoshi Color Depending on Initial X Position
SMW Patches - Yoshi Color Depending on Initial X Position Link - Show random
File Name: Yoshi Color Depending on Initial X Position
Added:
Authors: KevinM
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch will make Yoshi and Baby Yoshi act similarly to the Yoshi Egg sprite, where placing it at different X positions changes its color. This will affect:
- Baby Yoshi.
- Yoshi placed directly in the level.
- Yoshi Egg spawned from ?-blocks (which in turn affects the Yoshi hatched from the egg).
In the asm file you can customize which color is set for which position.
Tags: lorom, sa-1, yoshi
Download: Download - 1.30 KiB
76 downloads
Screenshots
Previous 
 Next
EnzoLipe1
Just a question, how do i set up LM to show up which yoshi color i am placing?
Posted by: EnzoLipe1 - | Link
JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• Asar v1.71
• Snes9x v1.60

Works as intended, so, accepted.
Posted by:  JamesD28 - | Link
Jack_Vincent13
Can this be used with, SMA2 like Yoshi blocks patch?
Posted by: Jack_Vincent13 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks