This is a vanilla kaizo light hack focusing on platforming.
Most checkpoints are around 30 in-game seconds.
This hack features:
-and several other quality of life patches
I strived to avoid tradition Kaizo obstacles.
Usually stuff that annoyed me when playing my first few kaizo hacks.
Don't expect to see:
-shell jumps (the kind where you jump, throw shell at wall, then bounce off it)
-line-guided platforms that immediately fall
-hidden kaizo blocks
-trolls in general
Overall, I wouldn't call this an introductory because of its heavy usage of regrabs, but
I do feel it falls under the beginner umbrella.
-this is just a very minor update that adds some arrows to the second half of "Unstable Tunnel"
to make a setup in the level more clear and dissuade the player from trying a very tight setup.
-fixed a problem with layer 3 in "Yoshi's Getaway" so that the message block actually displays a message
-added the rope fix patch to fix a problem in "Starry Stratosphere"
-added a few munchers to fix some cheese in "Lesser Rift"
-moved a muncher in "Unstable Tunnel" to prevent the player from trying a much tighter path through the level
-also in "Unstable Tunnel", changed some layer 1 ground to layer 2 so the player is forced to move forward
-added a few blocks to prevent cheese in the second half of "Crimson Peaks"
-fixed some cheese with the mechakoopa in the third room of "Narrow Valley"
Nice job! I truly enjoyed this game. I think it's a good break from what we think of as traditional kaizo. I do have a couple of notes, though.
I thought that some of the cycles in the second half of Unstable Tunnel were particularly unforgiving (possible, but a large step in difficulty) and the Fugumannen in Log Harbor was prettty annoyingly placed considering its tendency to move with the screen.