Banner
Views: 858,514,834
Time:
6 users online: Bullymario, FYRE150, Gmario37,  Nameless, S.U, SiulLunar - Guests: 34 - Bots: 94 Users: 47,432 (2,238 active)
Latest: Skydiver
Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.Not logged in.
Details for Invisible Powerup
UberASM Repository - Invisible Powerup Show random
File Name: Invisible Powerup
Added:
Authors: wiiqwertyuiop
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This powerup will allow you to walk through enemies and walls for a period of time. Includes: the patch itself, a sprite, and a block. I think I tested it pretty well, so I hope it doesn't get rejected for that reason. Video. Ignore the status bar and one hit kill in the video.
Tags: invisible, lorom, power, power-up, sa-1
Rating: No rating
Download: Download - 2.69 KiB
25 downloads
Screenshots
Image
MiniMawile303
Moderated with:
Lunar Magic 3.20
UberASMTool 1.4
GPS 1.4.1
Pixi 1.2.15
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

Conversion works well and behaves as it should, so it's accepted. The only thing of note is if you want to use freeram not in the direct page ($7E00xx), and you're on SA-1. If you need it to be somewhere else (absolute addressing), append "|!addr" to all of the freeram definitions. For example, "!FreeRam = $18CC|!addr".
Posted by:  MiniMawile303 - | Link
RussianMan
Converted patch into uberASM, sprite converted for PIXI and gave everything SA-1 support, as well as some small improvements.
Posted by:  RussianMan - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy