Name: | Super Mario Bros. Advance 2 : Super Mario Bros. 3 |
Authors: | Andyana Jonseph, EternalBlue86, Ian., King Mayro, jetpackjbd |
Added: | |
Version History: | View |
Demo: | Yes |
Hall of Fame: | No |
Length: | 9 exit(s) |
Type: | Standard: Normal |
Description: | A new 11 world Mario adventure awaits you in Super Mario Bros. Advance 2: Super Mario Bros. 3. Brand new enemies, slightly reused story, original smw bug fixes, and more. Finished the main story? look around in King Mayro's smwcentral posts (or profile) for codes to input into Ace World. (Button Inputs I.E "^", ">", "A", "B", and "<") (Please do not complain that Ace World is hard, it is meant to be that way.) It features half of a world so far: Ace World (Special World) (1/11 levels finished) Grassland Underground (0/7 levels finished) Expect: Traditional Mario side-scrolling action Barely reused level themes keeping it fresh (Other than castles and airships.) Simple palettes resembling the NES palette limits Only Mario game music, so you don't get weird vibes I guess... Challenging optional (120Sec Timer) levels (required codes for them) ____________ Ver 0.1 Release [Tested by Ian] ____________ Ver 0.3 Finished Grassland Fixed black bar on bottom of title screen Added Toad/Bonus Houses Added Ace World (Challenging optional levels) Extra: Fixed it so you can't go past "End Of Demo" Level. Added noises from Super Mario All-Stars [Tested by Ian] - 2020 The SMBA Team - - 2019-2020 King Mayro - |
Tags: | asm bosses exgfx music smb3 |
Comments: | 12 (jump to comments) |
Rating: |
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814.42 KiB | 1,760 downloads
Comments (12)
Super Mario World (US)
That's probably because the smooth walk animation SMB3 has but smw doesn't.
I'll look into it, though... The 2nd one isn't really a bug, I just couldn't figure out how to make it work.
There is something so strange seeing a hack based around NES titles as with the more advanced features of the SNES we can see more layers which offer a new range of details.
Beta Yoshi was a nice addition.