14 users online: af1899, autisticsceptile1993, Bullymario, Cheezykitty, HamOfJustice, K_Dog,  Major Flare, OhMuramatsu, Prestinator13, PuffleDreemurr, solgaleo35, Soul, Squiggs, YoshTakuYT - Guests: 89 - Bots: 381
Users: 55,698 (2,349 active)
Latest user: Cheezykitty

Giant Goomba

SMW Sprites → Giant Goomba

Submission Details

Name: Giant Goomba
Author: mikeyk
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Giant Goomba originally made by mikeyk, adapted to be SA-1 and PIXI compatible. Palette is now added and changed so its shoes don't change with Mario's palette.

(Rykon-V73): Added a 2nd sprite that works with the Goal Sphere. The Giant Spiny from the 2nd tilemap is removed, but the Goal Sphere has more options than the Spiny. Also, converted the regular and modified sprite into 2 .json files and did something I never thought I'd do: I made the tilemap easier to edit. As soon as you open the .asm files, you see it there.

(P-Tux7): FINALLY fixed the graphic's cheeks for both .bins. Now it looks just like the original game.
Tags: giant giant goomba goomba lorom sa-1 smb3
Comments: 8 (jump to comments)
5.0 (1 rating)
No rating
Download 13.89 KiB | 475 downloads


View all

Comments (8)

cool XD
 JamesD28 Link
Tested with:

• Lunar Magic 3.20
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60

Since this has been submitted for a while and is indeed a fix, I'll accept this. However, for small graphical tweaks, in the future it would be better to contact an ASM moderator (either here or on discord), and ask them to silently update the submission with the necessary files.
codfish1002 Link
actually looking at it again it was a very simple fix with 4 misplaced pixels but idk what the mods will do though so yeah
P-Tux7 Link
Originally posted by codfish1002
not sure but is this worth updating since its literally a gfx change which could of been submitted to the gfx section #smw{o_O?}

Because it's convenient for users so that it can look like the original game without needing to do an extra download. If it wasn't meant to look like the original game (Super Mario All-Stars: Super Mario Bros. 3) then there wouldn't be an included custom palette anyways.
codfish1002 Link
not sure but is this worth updating since its literally a gfx change which could of been submitted to the gfx section #smw{o_O?}
 JamesD28 From older version: Giant Goomba Link
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.14
• Snes9x v1.60

Works as intended, so, update accepted. Personally, making a copy of the sprite and ExGFX which allows for the goal sphere wasn't a needed addition in my opinion, but since the Giant Spiny graphics were unnecessary anyway, I don't mind them being taken out in favour of vanilla sprite graphics. It would have been nice to see the other unnecessary graphics replaced too though so other vanilla sprites could be used with this sprite.
MarcosMoutta From older version: Giant Goomba Link
Awesome! Now I want it to run fast, chase Mario and require 8 hits! :D what do I do
 Blind Devil From older version: Giant Goomba Link
Slightly modified give points SFX routine so it also plays a stomp SFX after 8+ consecutive stomps, and made the sprite inedible by Yoshi when the sprite is in its squished state.

Credits to Fierce Deity Manuz OW Hacker for the conversion.