This is a glitch puzzle hack! If you're expecting fun go somewhere else!
This hack is mainly inspired by Super Puzzle World 3, inferi Mario and Kruela Mario 1+2. Instead of being a Kaizo: hard glitch puzzle hack, MINERVA brings this genre into the kaizo: Light scene.
> The levels are relatively short (usually 3-6 screens)
> Neither frame-prefect nor overly complicated glitches are required
> You can preview the level by entering a door at the start
THIS HACK IS NOT FINISHED YET!
This is a demo and the final version is probably going to feature 3 or 4 worlds. Main intention of releasing this demo is watching people playing it and evaluate if puzzles can be harder or should be easier.
I agree that the levels in this demo are very rta-friendly. And I appreciate your attempt to make a glitch puzzle hack in this style.
If you know what glitches are required, it's not too hard to solve the puzzles/to execute. I enjoyed the levels and imho it isn't too difficult to figure out what to do (esp if you use the glitch list). Additionally, the level preview helped a lot on the way through the levels.
To me, due to the number of required steps the difficulty ramps up in the last level and it took a bit longer both to solve the puzzle and to execute the solution. This level also shows, that the level length/number of steps is, aside from things like frame-perfect glitches, a huge factor in balancing the levels and making them rta-friendly. However, considering your description, you're already well aware of this.
Having tested a previous version, I'll have to say this new version is way better. The puzzles, in typical glitch-puzzle fashion, involve some nontrivial glitches. However, contrary to the typical glitch-puzzle design, the levels are fairly short to balance this and as a result, this hack is quite rta-friendly. If you have figured out a solution, executing it shouldn't be a major hurdle. I'm looking forward to the final version of this.