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MINERVA

Super Mario World Hacks → MINERVA

This file is obsolete. The latest version is MINERVA. For other versions, check the version history.

Submission Details

Name: MINERVA
Author: Sariel
Added:
Version History: View
Demo: Yes
Hall of Fame: No
Length: 4 exit(s)
Type: Kaizo: Intermediate
Description: This is a glitch puzzle hack! If you're expecting fun go somewhere else!

This hack is mainly inspired by Super Puzzle World 3, inferi Mario and Kruela Mario 1+2. Instead of being a Kaizo: hard glitch puzzle hack, MINERVA brings this genre into the kaizo: Light scene.
> The levels are relatively short (usually 3-6 screens)
> Neither frame-prefect nor overly complicated glitches are required
> You can preview the level by entering a door at the start

The required glitches can be found either in this thread or you can watch the intended strats in this playthrough.

THIS HACK IS NOT FINISHED YET!
This is a demo and the final version is probably going to feature 3 or 4 worlds. Main intention of releasing this demo is watching people playing it and evaluate if puzzles can be harder or should be easier.

Wishing you best of luck and knowledge
Sariel
Tags: glitch music no boss puzzle vanilla
Comments: 2 (jump to comments)
Rating:
5.0 (1 rating)
No rating
Download 300.87 KiB | 370 downloads

Screenshots

Comments (2)

idealiter Link
I agree that the levels in this demo are very rta-friendly. And I appreciate your attempt to make a glitch puzzle hack in this style.

If you know what glitches are required, it's not too hard to solve the puzzles/to execute. I enjoyed the levels and imho it isn't too difficult to figure out what to do (esp if you use the glitch list). Additionally, the level preview helped a lot on the way through the levels.

To me, due to the number of required steps the difficulty ramps up in the last level and it took a bit longer both to solve the puzzle and to execute the solution. This level also shows, that the level length/number of steps is, aside from things like frame-perfect glitches, a huge factor in balancing the levels and making them rta-friendly. However, considering your description, you're already well aware of this.


I'm excited to see more.
 xHF01x Link
Having tested a previous version, I'll have to say this new version is way better. The puzzles, in typical glitch-puzzle fashion, involve some nontrivial glitches. However, contrary to the typical glitch-puzzle design, the levels are fairly short to balance this and as a result, this hack is quite rta-friendly. If you have figured out a solution, executing it shouldn't be a major hurdle. I'm looking forward to the final version of this.