Banner
Views: 853,420,677
Time:
13 users online: Alxetiger, BLFergie, brickblock369, Bullymario, Charizard746, codfish1002, DPBOX,  E-man38, Fyord, SammmUuU, Starrypop, Truxton, Ultima - Guests: 58 - Bots: 64 Users: 47,079 (2,503 active)
Latest: BLFergie
Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Details for Super Mario: The Friends' Rescue
Super Mario World Hacks - Super Mario: The Friends' Rescue Show random
File Name: Super Mario: The Friends' Rescue
Added:
Authors: edgar
Demo: Yes
Featured: No
Length: 12 exit(s)
Type: Standard: Normal
Description: "While a party was happening in the Mushroom Kingdom, King Koopa kidnapped Daisy, Yoshi and Peach! Now Mario
must rescue them!"

My first SMW Hack, it contains:
-13 exits
-12 new levels
-Custom music;
-Custom sprites;
-Custom blocks;
-Custom graphics;
-HDMA.

I really hope you enjoy it!
-edgar
Tags: asm, bosses, crossover, exgfx, hdma, music, traditional
Rating: 5.0 (Votes: 2)
Download: Download - 570.13 KiB
434 downloads
Screenshots
Previous 
 Next
Kabaro
Played through the demo and really enjoyed it!

Level design was well done and I really liked the music choice for the levels, but where I felt the game really shined was in its aesthetics. Sometimes people will use custom sprites that look nice but can look disjointed paired with vanilla ones, but you did a good job maintaining a pleasant, consistent look throughout.

One little bug I found was that the 1-up mushrooms in the bonus game would fall throw the pile of blocks in the lower left corner and travel beneath the ground.

But aside from that, this was a great demo and looking forward to playing more of it!
Posted by: Kabaro - | Link
N450
Now you fixed everything! The hack is quite neat! Great work on this, looking forward to see more of the hack.
5/5
Posted by: N450 - | Link
edgar
Managed to fix all you said, N450
Posted by: edgar - | Link
N450
I see you fixed the issues I mentioned in the Hack Testing forum so that's great! The hack it's pretty good. However I had to stop playing in Keelhaul Beach 2 due to an issue that makes getting the secret exit impossible:

While you fixed the cutoff, you forgot to change Mario's initial position in the sublevel, it's an easy fix though:


Also, some minor issues related to tile priority with vanilla dirt graphics like these. It's an easy fix too, just put the priority off in the tile editor where you can see the map16 pages:













In the last screenshot the green fish is behind those vanilla dirt tiles mentioned earlier:


If you fix these issues, the hack will be even better, because I enjoyed the hack. Good luck!
Posted by: N450 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy