I had a lot of fun with this hack. For transparency, I too playtested it. The dolphin level is definitely unique - I didn't love playing it necessarily, but I love the idea of it. It reminds me of sections from Morsel's "Storks" (the dolphin ascent/descent through saws) or "Elephants" (the ladder ascent through koopas). The difference here though is that, imo, there actually was a bit of time to read and react, however small it was.
It's a hack for people who like new and interesting ideas. If you come to kaizo for the same motifs done differently, there are plenty of hacks out there for you. Don't come for this one because it poses a unique challenge.
Even when it uses some tried and true tropes, there's shakeup. The "sprite that follows your x position" level uses a podoboo instead of an eerie/dolphin; the ultra star uses bubble platforms.
I truly loved the chuck castle and the final level, by the way. There were some that I thought were less good - the gauntlet could go, for example - but the best levels were immensely fluid, clever, and, most importantly, fun.
I heavily recommend this hack, but only for folks who also enjoy hacks like Tithered, Casio, or the Morsel canon.
This is straight up one of my favorite hacks. It's tough, irreverent, resistant to kaizo conventions, and queer as heck. Margot matured a lot as a creator since Samsara Mario World and definitely found her voice.
That being said, the dolphin level is a sin, but no more of a sin than any other kaizo hack that requires pure memorization for a level.
worst hack i´ve ever played in my life -.-
+ worst shitty dolphin level
You could've at least explained why you think something is "shitty", just posting a brainless comment like this isn't really helpful for the creator to improve their work. Also saying this is "the worst hack you've ever played" is just immature and detrimental.