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X/Y Position Locked Sprite v1.2

SMW Sprites → X/Y Position Locked Sprite v1.2

Submission Details

Name: X/Y Position Locked Sprite v1.2
Author: Kevin
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite will spawn another sprite and lock it to Mario's X or Y position.

Extra bit: clear = vanilla, set = custom.

Extra byte 1: sprite number to spawn.

Extra byte 2: X/Y offset from Mario to keep the sprite at. For example, use $F8 with the Hammer Brother's platform to have Mario centered on the platform.

Extra byte 3: if the lowest bit is not set, the sprite will target the X position, otherwise it'll target the Y position. Additionally, if the highest bit is set, it'll set the extra bit for the spawned sprite.

Extra bytes 4-7: these 4 values set the 4 extra bytes for the spawned sprite (if custom).

Updates:
- v1.1: added Y follow setting.
- v1.2: now the sprite uses 7 extra bytes so you can set the extra bytes for the spawned sprite. Also added an option to set the extra bit for the spawned sprite.
Tags: lorom pacifist sa-1 sprite
Comments: 6 (jump to comments)
Rating:
5.0 (1 rating)
No rating
Download 4.69 KiB | 1,055 downloads

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Comments (6)

BOB66 Link
i can finally make my own vip5 dolphin lvl
 MarkAlarm Link
Moderated with:
Lunar Magic 3.11
Pixi 1.2.15
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

Cool update to utilize extra bytes beyond the standard four! Nothing seemed too drastically different and I tested with some custom sprites that made use of the 4 extra bytes, so it's accepted. Note that some sprites can have some wonky interaction with the player when it's constantly being x or y updated, but that's not really a fault of this sprite itself. Rather, it's just how some sprites behave (such as y-locking a spring board at a specific offset).
Nirv Link
The new update works great with stuff like the platform megapack that uses the extension part when inserting! 10/10
 MarkAlarm From older version: X/Y Position Locked Sprite Link
Moderated with:
Lunar Magic 3.11
Pixi 1.2.15
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

Works as intended and can definitely produce some hilarious results, accepted. Only things of note are that if you kill an enemy, it'll still track to your position (KevinM said it was a feature) and bombs will keep tracking even while exploding. Wigglers can also be problematic while stunned, but it didn't seem reject worthy.
 Koopster From older version: X/Y Position Locked Sprite Link
Nice cursed Rex graphics
Vivian Darkbloom From older version: X/Y Position Locked Sprite Link
This is very suseful for incredibly silly gimmicks. THank you