|Name:||Extended No Sprite Tile Limits v3.1|
|Authors:||DiscoTheBat, Kevin, Roy, imamelia, worldpeace|
|Requires Free Space:||Yes|
|Description:||This is a No Sprite Tile Limits patch for non-normal sprites (extended sprites, cluster sprites, smoke images, bounce sprites, etc.), most of which use OAM addresses $02xx instead of $03xx. It makes said sprites use the first free slot instead of having hardcoded slots. It'll fix the Sumo Bros. flame glitch now.
NEW - Fully fixes the Sumo Bros. flames, graphic-wise and coding-wise. This makes the flames to not hurt the player, if he is about 8 blocks underneath.
v3.1: now compatible with PIXI. Also made Mario's fireballs and the contact gfx sprite use dynamic slots, so they don't conflict with each other and which also fixes the item box flicker that happened on the previous version.
|Tags:||bounce sprites cluster sprites extended sprites lorom minor sprites oam sa-1 smoke sprite tile|
|Comments:||25 (jump to comments)|
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