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Details for Cluster Bullet Shooter
SMW Sprites - Cluster Bullet Shooter Link - Show random
File Name: Cluster Bullet Shooter
Authors: MarkAlarm
Tool: PIXI
Type: Cluster
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a highly customizable cluster sprite shooter. Please credit me if used, as I spent a lot of time making this as user friendly and easy to customize as possible.

Inspired by Cool or Cruel: Tubular, this was meant to be a publicly available resource for anyone to use so they can make their own bullet hell style level, all with a (hopefully) easy to use sprite.

You can customize things such as the rate of fire, how fast bullets move, whether or not they aim at the player, additional parameters to meet before firing, and more. And this is all possible within a single .asm and .json file, utilizing 9 of the 12 available extra bytes (with plans to utilize all 12 in the future)! I also included a second version of the shooter that only showcases 4 of the extra bytes. While not as customizable, there's less things you have to keep track of and set. This should make it easier to understand how the shooters work at first, then you can expand into the full version.

Check out the readme and .asm file for more information regarding this sprite, as there is a lot to digest. I would recommend reading most (if not all) of the documentation I left, since it should explain mostly everything in great depth.

Along with the gifs below, I designed a Kaizo level a while back showcasing some of their functionality. So if you want a reference video, there's the link.

Lastly, the only known bugs I'm aware of include SA-1 and carriable host sprites. If you try placing more than 16 shooters on the same screen (I don't know why you would want to in the first place, but I tried anyway), the shooters don't behave with intended behavior. I have no idea why it happens, but it shouldn't be too big of a deal, especially since you can only have 20 bullets on screen at once. As for carriable host sprites, if you feed a baby yoshi to have it grow up, the bullet shooter will latch to big yoshi. If you have it strap onto a regular koopa and jump on it, the shooter will probably latch onto the remaining shell. I may disable carriable attachment in the next update until it's fully fixed.
Tags: cluster, enemy, lorom, sa-1
Rating: 5.0 (Votes: 7)
Download: Download - 18.04 KiB
Seems like there's yet another incident to solve in Gensokyo #thp{O_O2}

Quality sprite, though! I will definitely be using this in my next kaizo hack!
Posted by: Cal-of-Gearva - | Link
Hooded Edge
Mom, I'm scared. There's danmaku in my Mario World hack.
Posted by:  Hooded Edge - | Link
A heads up. Ran into some glitches after inserting Cluster Effects. All shooting routines seem to be glitched out. Could it be a conflict with the cluster spawner? Either way i'm sure there is a way around the conflict.

[Update 22/01/2021 : Just tried inserting it with PIXI V1.31 and it Shooter.json is having parsing issues. Shooter-simple.json seems fine however. Fixed by modifying the .json file in CFG editor. Above issue is still unknown to me.
Posted by: DoodleMyNoodle - | Link
Is there any way to attach this sprite to a disco shell? I have some devious plans...
Posted by: SolveForX - | Link
This is very fun to design with, thanks for creating. :D
Posted by:  AmperSam - | Link
Overall amazing sprite. So fun!
Posted by: SolveForX - | Link
Tested with:

• Lunar Magic 3.21
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60
• bsnes plus v05

Fixed a small error where the simple shooter's json was set to give the shooter 12 extra bytes when the extra bit is set, which caused issues during gameplay. Everything else works as intended, so, accepted.

Originally posted by MiniMawile303
Whoever has to moderate this, I'm sorry.

Apology accepted. A very nice sprite! The concept is simple, but with all the customization options included, this has countless creative uses. I especially like the sprite attaching feature, and while I didn't test all of them, I had fun with the ones I did. With some good level design, the shooters will make for a very enjoyable experience.

One small note: If you're using the shooter in a level with Magikoopa, I recommend using a different palette row. By default the cluster bullets use palette F, and the white colour of the bullets is overwritten by Magikoopa. If possible, I also recommend using one of the palette rows 9-B (assuming 8 is reserved for Mario), as these don't participate in colour math during Magikoopa's fade.
Posted by:  JamesD28 - | Link
Very versatile sprite. I love it.
Posted by:  Anorakun - | Link
my dreams are reality
Posted by: broom - | Link
he provided the list file for a reason
Posted by: dogemaster - | Link
Do I have to insert it in the sprite section or in the shooters section?
Posted by: MegaSonic1999 - | Link
Guess I know what I will be using for Princess Peach Alpha...
Posted by: slakkmichael - | Link
why must you be so evil
Posted by: le4che - | Link
i love you (no homo) #smrpg{<3}
Posted by:  Katerpie - | Link
This is one of the most beautiful things I've ever seen
Posted by:  JamesD28 - | Link
For years I wanted to see someone recreate this. I'm actually crying.
Posted by:  Aram - | Link
Amazing work!!! #smrpg{:D}
Posted by:  Koopster - | Link
Great sprite! But can someone explain how to use Extra Byte 2? Everything I do seems to generate random results.
Posted by: bersi - | Link
This is perfect for a Touhou Mario-themed level. Mix it with SMW Here We Go! Touhou Remix and there you go!
Posted by: Klug - | Link
Posted by: mio - | Link
Posted by: ideka13 - | Link
For worldpeace so loved the world that he gave his one and only Tubular, that whoever believes in him shall not perish, but have eternal life.
Posted by: mikairanutshack - | Link
True chad submission
Posted by: dogemaster - | Link

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