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Song Title

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    Sonic CD - Wacky Workbench Zone (Past)

    SMW Music → Sonic CD - Wacky Workbench Zone (Past)

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    Submission Details

    Name: Sonic CD - Wacky Workbench Zone (Past)
    Author: bebn legg
    Added:
    Version History: View
    Insert Size: 0x44F bytes
    Type: Song
    Sample Usage: Light
    Source: Port
    Duration: 1:43
    Featured: No
    Description: The rhythmic and happily industrial Past music from Wacky Workbench, and one of my favourite Past songs. Due to its happiness and somewhat silly tone, it's probably best for levels that don't take themselves too seriously.

    Includes a version that has pitch modulation (with three options) in order to better replicate the lead whistle thing, at the cost of more SFX cutoff.

    [2020-09-19] UPDATE: Tweaked the tuning of some samples, fixed a few panning oversights, got rid of some volume fades that I seemingly invented, and added @1 and @13 options for pitch modulation (alongside the original @0.)
    Tags: airship castle industrial mine mountain switch palace
    Comments: 6 (jump to comments)
    Rating:
    0.0 (0 ratings)
    No rating
    Download 118.47 KiB | 289 downloads ▶   Play SPC

    Comments (6)

     bebn legg Author Link
    Originally posted by AnasMario130
    Originally posted by bebn legg
    Originally posted by AnasMario130
    As for the SFX cutoff, channel #5 is less prominent than channel #6. Why not swap them around? (nice port, by the way)

    I guess it's just personal preference, as I find it more jarring when bass drums/snares cut out compared to hi-hats, even if there's more of the latter. (Also thank you!)


    Uh, doesn't that sound ironic or did you misword yourself? That doesn't sound right.

    What I mean is that since the bass and snare keep the beat, having them cut out feels more noticeable to me. Also, the higher number of hi-hat notes means that the the hi-hat restarts faster once a sound effect stops playing.

    Again though, this is just my opinion.
    Anas Link
    Originally posted by bebn legg
    Originally posted by AnasMario130
    As for the SFX cutoff, channel #5 is less prominent than channel #6. Why not swap them around? (nice port, by the way)

    I guess it's just personal preference, as I find it more jarring when bass drums/snares cut out compared to hi-hats, even if there's more of the latter. (Also thank you!)


    Uh, doesn't that sound ironic or did you misword yourself? That doesn't sound right.
     bebn legg Author Link
    Originally posted by AnasMario130
    As for the SFX cutoff, channel #5 is less prominent than channel #6. Why not swap them around? (nice port, by the way)

    I guess it's just personal preference, as I find it more jarring when bass drums/snares cut out compared to hi-hats, even if there's more of the latter. (Also thank you!)
    Anas Link
    As for the SFX cutoff, channel #5 is less prominent than channel #6. Why not swap them around? (nice port, by the way)
     bebn legg Author From older version: Sonic CD - Wacky Workbench Zone (Past) Link
    Originally posted by brickblock369
    After listening to it, I think the chorded sample should be fine-tuned a lot higher, it sounds quite flat.

    Which one? I'm guessing you mean the @3 chords? Admittedly, I've listened to this song quite a bit while porting it so my ears have gotten used to how it is currently, so thank you for pointing it out. #tb{:]}

    (also i just realized i forgot a y10 in the lead so oops, i'll fix that soon)
    brickblock369 From older version: Sonic CD - Wacky Workbench Zone (Past) Link
    After listening to it, I think the chorded sample should be fine-tuned a lot higher, it sounds quite flat.