Banner
Views: 863,861,970
Time:
17 users online: brickblock369, Bullymario, chickaDEE Magazine, DasFueller, Dippy, foxypal, Infinity, KlonoA13Phill, lx5,  Maxodex, MegacesarCG, nnj, qantuum, S.U, Sariel, ShrooboidBrat,  Sinc-X - Guests: 46 - Bots: 74 Users: 47,818 (2,084 active)
Latest: ddgdfgdfgdfgdfgdfgdfg
Tip: It's recommended to use these when ripping graphics.Not logged in.
Details for Super Mario World 2: Yoshi's Island - Numbered Platform
SMW Sprites - Super Mario World 2: Yoshi's Island - Numbered Platform Show random
File Name: Super Mario World 2: Yoshi's Island - Numbered Platform
Added:
Authors: MarioFanGamer
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A numbered platform from Super Mario World 2: Yoshi's Island, found in levels like Don't Look Back (4-2).
It's a platform which allows you to jump on only a limited amount of times.

Can be used as a standalone sprite or in combination with a block. Uses the Map16 tile number for how often you can jump on one.

Read the readme for more details.
Tags: lorom, map16, pacifist, platform, sa1rom
Rating: 5.0 (Votes: 3)
Download: Download - 14.01 KiB
89 downloads
Screenshots
Previous 
 Next
JamesD28
Tested with:

• Lunar Magic 3.21
• SA-1 Pack v1.32
• PIXI v1.2.15
• GPS V1.4.1
• Snes9x v1.60
• bsnes plus v05

During moderation the author fixed a bug where the Platform blocks would crash the game when jumped on, if all the sprite slots were already full. Everything else works as intended, so, accepted. Also, during moderation I tweaked the sample level's palette, since it included unnecessary colours, and added a pal/palmask, since one wasn't included.
Posted by:  JamesD28 - | Link
MarioFanGamer
Originally posted by imamelia
Aside from the poof effect, how are these different from Akaginite's?

The first one is that you can place the platforms standalone and not just as a block (hence why I submitted them as sprites and not blocks) and the second reason is more compressed Map16 which allows you to use platforms with larger numbers than Akaginite's platforms.
Posted by:  MarioFanGamer - | Link
imamelia
Aside from the poof effect, how are these different from Akaginite's?
Posted by:  imamelia - | Link
HammerBrother
Quote
It's a platform which allows you to jump on only a limited amount of times.

you mean off, not on, since they decrement, or explode when you jump/walk off.
Posted by: HammerBrother - | Link
OrangeBronzeDaisy
Amazing
Posted by: OrangeBronzeDaisy - | Link
blocc
Can't wait to make small survival sections with these!
Posted by: blocc - | Link
MarioFanGamer
Originally posted by CalHal
smkdan has already submitted a YI Exploding Platforms or Numbered Platform in the selection. It looks like you made a duplicate sprite of it. Why don't you test that out if you please and see which is better.

You shouldn't always assume that the submitter is uninformed. I have got a very good reason why I created my own version: I'm not happy with the existing solution (the reason is even mentioned in the readme). To give you one defining example why my version is surperior: Blocks. smkdan's version is strictly sprite only, mine not only allows you to place them standalone (i.e. as sprites) but allows you to place blocks instead and those have got multiple advantages (see the readme for more details).

Edit: Missing words and typo.
Posted by:  MarioFanGamer - | Link
Infinity
#smrpg{y}
Posted by: Infinity - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy