Update: Fixed all bugs what 1updudes said in the Mod hack removal log.
After months, my first ever SMW Romhack is finally now complete! Anyways, plot: Mario goes to this land. Called Mushroom Rix Land. For his vacation. However, Bowser has taken over this island! Mario must stop him! WARNING! DO NOT PLAY THIS HACK ON ZSNES AS IT WILL CRASH SINCE THIS HACK USES SA-1!
Honestly, I would have loved and enjoyed this game way more if you have just putted some kind of infinite life trick or patch given how crudely difficult the late game gets. The late game has jumps that are tight and takes trial and error to beat them. I wouldn't have mind this if I didn't kept getting game overs and redoing the beginning of the level over and over again. That's what really made me not enjoy this hack. The final castle was bad as the level is too long, hard, janky at times, trial and error heavy, and just more frustrating than fun in my opinion.
Though, the level design, custom music, and graphics are otherwise really great and there was clearly effort put into it. It just annoys me that there isn't a simple quality life feature in this hack as that would have made this a way better experience.
Oh look, another great non-kaizo SMW hack that fails to give the player a life farm or a reasonable amount of 1-ups to prevent getting a game over. It's baffling that in all the time you spent making this, you overlooked such a basic, quality-of-life feature for the player. If you are going to create a hard hack, the least you can do is provide more lives for the player compared to vanilla SMW, especially considering that you are using chocolate mechanics.
1/5. It's a shame since this game otherwise has great music, cool level design, and an obvious amount of effort put into it.
This hack does extremely well in terms of bringing new gimmicks and variety to its levels.
The feel super refined are quite a challenge so keep that in mind if you want to play this.
I would actually recommended it purely on the challenge alone however the mix of creative ideas and appealing visuals kept me playing even in the hacks toughest stages.