Views: 858,511,421
12 users online: 7 up, kamekku14, MrDeePay,  Nameless, S.U,  Sinc-X, Skydiver, SomeGuy712x, Spedinja, SuperMarisa1999, Synergic, Triple P - Guests: 29 - Bots: 84 Users: 47,432 (2,238 active)
Latest: Skydiver
Tip: Do you want to create custom blocks, but have little to no experience with ASM? Use Kipernal's Blockreator!Not logged in.
Details for Level Constrain v3.4
SMW Patches - Level Constrain v3.4 Show random
File Name: Level Constrain v3.4
Version History: View
Authors: HammerBrother
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Unlike screen constrain, this patch constrains the player and sprite's interaction with blocks within the level (properly, check out the first gif to see why).

V3 update: Now works properly with LMv3.00 dynamic levels patch.

Tester's Note: Does not work with Morton, Roy, Bowser, and Reznor.

3.1 update: now you can disable the patch's effect via a RAM if you want to have only specific levels not to have this effect.

3.2 update (removed because crashing): freeram is now bit-side-based, to make disabling each individual of the 4 sides possible.

3.3 update: fixed potential crashing issue.

3.4 update: fixed a bug that Super/Cape/Fire mario, when not crouching, interacts with the 2nd-bottomost row when he should only interact the bottom row. It now uses fastrom (happens when JMLing back to SMW code).

Tags: anti-cheat, lorom, physics, player, sa-1, sprite
Download: Download - 219.19 KiB
Tested with: Lunar Magic 3.11, asar 1.71, SA-1 1.32, Snes9x 1.60, bsnes v115. Now the update works as intended, so accepted.
Posted by:  KevinM - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy