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Details for Level Constrain v3.4
SMW Patches - Level Constrain v3.4 Link - Show random
File Name: Level Constrain v3.4
Added:
Version History: View
Authors: HammerBrother
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Unlike screen constrain, this patch constrains the player and sprite's interaction with blocks within the level (properly, check out the first gif to see why).

V3 update: Now works properly with LMv3.00 dynamic levels patch.

Tester's Note: Does not work with Morton, Roy, Bowser, and Reznor.

3.1 update: now you can disable the patch's effect via a RAM if you want to have only specific levels not to have this effect.

3.2 update (removed because crashing): freeram is now bit-side-based, to make disabling each individual of the 4 sides possible.

3.3 update: fixed potential crashing issue.

3.4 update: fixed a bug that Super/Cape/Fire mario, when not crouching, interacts with the 2nd-bottomost row when he should only interact the bottom row. It now uses fastrom (happens when JMLing back to SMW code).

Github: https://github.com/GhbSmwc/SMW_LevelConstrain
Tags: anti-cheat, lorom, physics, player, sa-1, sprite
Download: Download - 219.19 KiB
60 downloads
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KevinM
Tested with: Lunar Magic 3.11, asar 1.71, SA-1 1.32, Snes9x 1.60, bsnes v115. Now the update works as intended, so accepted.
Posted by:  KevinM - | Link

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