Name: | Sayonara Mario World |
Author: | margot |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 13 exit(s) |
Type: | Kaizo: Intermediate |
Description: | Sayonara Mario World is a very chocolate kaizo hack heavily inspired by the rhythm game Sayonara Wild Hearts. It features: 13 exits instant retry frequent checkpoints It does not feature: hidden blocks secret exits a water level I hope you enjoy it. <3 --- change log: 1.01 - added a message box before a boss fight to increase clarity 1.1 - housekeeping update: fixed various small gfx issues, and slightly tweaked a few jumps/sections throughout the game to improve overall flow and difficulty curve |
Tags: | asm bosses music |
Comments: | 30 (jump to comments) |
Rating: |
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Comments (30)
nonetheless, those frustrations aside, this is an extremely good hack, and i look forward to digging through all of margot and ymm's hacks (and playing sayonara wild hearts!!) <3
The ability to save midways would have been nice, but the levels were rather short, so it wasn't missed all too often.
My favorite section was the
Loved it.
There were a few levels I didn't care for because of the ASM used, but I enjoyed a lot of the levels and thought the final two were very interesting. I'd like to go back to the final castle and experience what I missed there.
Due to the chocolate nature of the hack there were some parts a little more difficult to understand than others. After playing this myself and watching a few more people play this game blind I think there are a couple sections that could use a little tweaking if there happened to be a 1.2 to help smooth things out a little more.
Overall this hack wasn't too hard and seems fairly accessible to a wide range of players who want to take it up. If you're looking for a chocolate experience give this one a shot and see how you like it.
This hack was made by a woman, so, uh, agree to disagree I guess.
It's a hack for people who like new and interesting ideas. If you come to kaizo for the same motifs done differently, there are plenty of hacks out there for you. Don't come for this one because it poses a unique challenge.
Even when it uses some tried and true tropes, there's shakeup. The "sprite that follows your x position" level uses a podoboo instead of an eerie/dolphin; the ultra star uses bubble platforms.
I truly loved the chuck castle and the final level, by the way. There were some that I thought were less good - the gauntlet could go, for example - but the best levels were immensely fluid, clever, and, most importantly, fun.
I heavily recommend this hack, but only for folks who also enjoy hacks like Tithered, Casio, or the Morsel canon.
This is straight up one of my favorite hacks. It's tough, irreverent, resistant to kaizo conventions, and queer as heck. Margot matured a lot as a creator since Samsara Mario World and definitely found her voice.
That being said, the dolphin level is a sin, but no more of a sin than any other kaizo hack that requires pure memorization for a level.
+ worst shitty dolphin level
You could've at least explained why you think something is "shitty", just posting a brainless comment like this isn't really helpful for the creator to improve their work. Also saying this is "the worst hack you've ever played" is just immature and detrimental.
+ worst shitty dolphin level