A fun one-screen puzzle that makes heavy use of the null sprite and stun glitch. Requiring you to stun a flower or cape to get an enemy so that you can free up slot 1 is a cool idea.
Unfortunately, there weren't really any puzzly steps besides this one, everything else is mostly just knowing the stun glitch and null sprite glitch. This makes this hack a bit too bare-bone for my taste.
Another one screen pit puzzle that heavily relies on the stun glitch. This time, the solution might be a bit more complicated than in "Easy One Screen Puzzle" but the execution certainly felt easier (there's no real need for anything more than 50% slowdown). Overall this was fun to play and I couldn't find any significant breaks.
One thing that bugs me a bit about this however is the lack of actual level design: The entire hack is basically a graphically overhauled Top Secret Area with a yoshi coin, 2 springboards and 2 turnblocks added to it. This issue would be irrelevant if the level was part of a bigger pit puzzle hack but as it tries to stand on its own, it's very noticable. As the hack is the first time this level gimmick has been used this way, it's acceptable but it is something to keep in mind for the future.
I dint read that with LM hmm strange how the hell you get ther any exit besides the side exit that is alredy enabled.hmm its not the orb glitch or is it?If it realy are glitch then you need tas for that and then is why i see lua not LM.