Banner
The Questionable Level Design Contest ends in…
8 DAYS, 4 HOURS, 33 MINUTES AND 53 SECONDS
Views: 915,297,299
Time:
62 users online: Aeon, Ahrion,  AmperSam, AppleBoy54321, Bench-kun, BoneFish,  brickblock369, chester_fields, Dark Prince, Darolac, detdu,  Doctor No, DyroccYT, Fernap, Friday_D0nat, Green Jerry, Hinalyte, Idyllic, Infinity, IronFoxGaming,  JamesD28, janklorde, Jazzman287, JDC, Katrina, KevinM, Kinkerton, Koopster, lx5,  Maarfy, margot,  MarkAlarm, Matt, Maw,  Maxodex, Mogu94, MomentBruh,  NopeContest, Nouie, Nowieso, phalanx, Phyll, polosxcks, PuffleDreemurr, quietmason, Redwykelz, Rilla Roo, RyanRocksHacking, shaoshao,  SiameseTwins, simon.caio, slakkmichael, SomeSortOfGuy, Spedinja, spooonsss,  Tahixham,  Teows, TheJank, TheJavabrew, Uivandal, Ultima, yogui - Guests: 66 - Bots: 178 Users: 51,269 (2,253 active)
Latest: jabba
Tip: Apply the Counterbreak UberASM form to reset your powerup/Yoshi status in order to avoid bringing them over from previous levels.
Not logged in.
Details for Level Dependent Yoshi Message
SMW Patches - Level Dependent Yoshi Message Link - Show random
File Name: Level Dependent Yoshi Message
Added:
Version History: View
Authors: Alcaro
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows different Yoshi Rescued messages each level, depending on level number. Might also be useful for someone wanting to use more than 2 messages per level.

Moderator's note: You can only set a message per translevel (0x000-0x024 and 0x101-0x13B). This means that you have to set the message for the level the player enters from the overworld rather than the level they actually might encounter Yoshi in.
You must also change a message in LM's message editor at least once for the patch to work.
Tags: lorom, message, message box, sa-1, yoshi
Download: Download - 862 bytes
73 downloads
Screenshots
Image
Masked Man
I love how you replicated the "No, this is Patrick!" meme in the screenshot.
Posted by: Masked Man - | Link
RussianMan
Tested with:
-Lunar Magic 3.21
-Asar 1.71
-ZMZ 1.08
-SA-1 1.32

I wish the value for message was calculated automatically by inputting overworld level, e.g by using $106 instead of $02A for message from level 106. Speaking of which, it confused me at first, i had to calculate $13BF format. It didn't help that the default value was $106 and all values are 3 digits long. I edited it to the correct value. Other than that it works propertly, accepted.
Posted by:  RussianMan - | Link
JamesD28
Remoderation notes: Added SA-1 compatibility. Also added a screenshot.

Tested with:

• Lunar Magic 3.20
• SA-1 Pack v1.32
• Asar v1.71
• Snes9x v1.60
Posted by:  JamesD28 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks