Views: 924,706,629
8 users online: Black Goku, Dispace,  Fernap, jirok1, KnusperBKN, Murphmario, Nitrogen, WhingebagTV - Guests: 46 - Bots: 73 Users: 51,711 (2,049 active)
Latest: MrFinnister
Tip: Palettes 0-3 do not work correctly on the overworld unless you use LM's option to disable the event reveal animation.
Not logged in.
Details for Time Up Flag
SMW Patches - Time Up Flag Link - Show random
File Name: Time Up Flag
Version History: View
Authors: DiscoTheBat
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch installs an ASM hack that kills the player as normal if a freeRAM flag isn't set, or just teleports them to the overworld if the flag is set - without losing a life.
Requires usage of one freeRAM address.
Tags: flag, lorom, sa-1, time up
Download: Download - 869 bytes
Tested With:
Lunar Magic 3.20
SA-1 1.32
Asar 1.71
ZMZ 1.08
UberASM 1.4
AddmusicK 1.0.6

Works as intended. The effect of time up with and without flag can be changed (requires ASM knowledge).
Posted by:  RussianMan - | Link
Remoderation notes:
- Converted from xkas to Asar v1.71.
- Added SA-1 compatibility.
- Made some code optimizations, and added a define to control whether the "GAME OVER" or "TIME UP!" message shows.
- Changed the default freeRAM to an actual freeRAM address (was originally $0660, which is used by SMW's HDMA).
- Added a screenshot.

Tested with:

• Lunar Magic 3.20
• SA-1 Pack v1.32
• Asar v1.71
• Snes9x v1.60
Posted by:  JamesD28 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks