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Tip: After editing your overworld, make sure to use an EMPTY save file, as save files with progress may load Mario's position based on previous versions of the overworld. Note that altered level flags will also only take effect on new save files.
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Details for Specific Screen + Conditional Vertical Exit-Enabled Pipe
SMW Blocks - Specific Screen + Conditional Vertical Exit-Enabled Pipe Link - Show random
File Name: Specific Screen + Conditional Vertical Exit-Enabled Pipe
Added:
Version History: View
Authors: Koopster
Act As: 130
Includes GFX: No
Description: Similar to the specific screen teleport blocks, this vertical pipe will teleport you to a specific screen exit. It can also be set up to teleport to a different screen exit depending on a condition, such as the P-switch being active, the number of exits collected and much more.

Make sure to edit the settings file and keep it in the blocks folder, but don't insert it directly - only insert the left and right blocks.
Tags: lorom, pipe, sa-1, teleport
Rating: No rating
Download: Download - 2.73 KiB
80 downloads
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KevinM
Tested with: Lunar Magic 3.20, GPS 1.4.1, SA-1 1.32, Snes9x 1.60.
The update only moved the |!addr flag define from the code to the definition, so I did some quick tests and it seems to work fine. Only oddity I could find is that bringing an item through the pipe will make it spawn at a different position than Mario after the transition.
Posted by:  KevinM - | Link

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