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Details for Pinkie the Carriable Triangle
SMW Sprites - Pinkie the Carriable Triangle Show random
File Name: Pinkie the Carriable Triangle
Added:
Authors: Djief
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a normal pink triangle except you can pick it up and move it. Acts like any carriable sprite until you put it on the ground and it becomes a block.
Includes an ExGFX file that replaces the smile coin in SP2 with a triangle.

See readme for details

Some of the code base is from the key disassembly by RussianMan
Tags: block, carriable, lorom, sa-1, tile
Rating: 3.0 (Votes: 2)
Download: Download - 12.36 KiB
60 downloads
Screenshots
Image
olgdeldnem
Originally posted by Djief
Originally posted by olgdeldnem
How am i supposed to insert this?


It's explained in the readme file, if you choose to use the helper blocks it's a little more complicated as you need to insert those and modify the sprite ASM to tell it which map16 tile to use. Make sure you put the ASM file in the routines folder in your PIXI routines folder.

I am not sure where exactly you are having issues so it's hard to answer this.
The readme file doesn't help, so can you do a tutorial here?
EDIT: I take it back. it now works.
Posted by: olgdeldnem - | Link
Djief
Originally posted by olgdeldnem
How am i supposed to insert this?


It's explained in the readme file, if you choose to use the helper blocks it's a little more complicated as you need to insert those and modify the sprite ASM to tell it which map16 tile to use. Make sure you put the ASM file in the routines folder in your PIXI routines folder.

I am not sure where exactly you are having issues so it's hard to answer this.
Posted by: Djief - | Link
olgdeldnem
How am i supposed to insert this?
Posted by: olgdeldnem - | Link
MiniMawile303
Moderated with:
Lunar Magic 3.20
Pixi 1.2.15
GPS 1.4.1
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

Works as it should and I did not experience any jankiness with how it felt, so I think it's fine being accepted. Included an ExGFX file upon moderation, since by default it uses the berry tile in SP2 and that looked strange, so I included the triangle tile that replaces the smile coin.
Posted by:  MiniMawile303 - | Link
Djief
Originally posted by AnasMario130
Hold on, didn't Sonikku make something like this in C3 Summer 2019? https://www.smwcentral.net/?p=viewthread&t=98403

Not spoiling your work; yours is good as well. Does yours allow Yoshi to bounce on it though?


Well I did search around in sprites/blocks section but did not find this anywhere, thanks for linking that. They do work differently though so there's that. Those stick to walls and then drop on a timer from what I can read whereas mine will act as the block when on solid ground until you pick it up again.

And yes, it acts exactly as a pink triangle when on the ground so Yoshi will bounce on it, in the air Yoshi will just stand on it like he would on a key (expect for the hitbox change)
Posted by: Djief - | Link
AnasMario130
Hold on, didn't Sonikku make something like this in C3 Summer 2019? https://www.smwcentral.net/?p=viewthread&t=98403

Not spoiling your work; yours is good as well. Does yours allow Yoshi to bounce on it though?
Posted by: AnasMario130 - | Link
IanBoy
That’s a clever sprite idea. Good puzzle potential.
Posted by: IanBoy - | Link
KaidenThelens
10/10. Using it.
Posted by: KaidenThelens - | Link
Djief
Originally posted by P-Tux7
This is going in Hack 1 3 isn't it


I don't know, I made this to learn and because it seemed funny, no idea who might use it for what or when.

Originally posted by bsolt
I love this. Can yoshi hold it in its mouth?


Yes Yoshi can hold it.
Posted by: Djief - | Link
bsolt
I love this. Can yoshi hold it in its mouth?
Posted by: bsolt - | Link
P-Tux7
This is going in Hack 1 3 isn't it
Posted by: P-Tux7 - | Link
le4che
this is straight up unethical
Posted by: le4che - | Link

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