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Power Journey

Super Mario World Hacks → Power Journey

Submission Details

Name: Power Journey
Author: BlueSkye209
Added:
Version History: View
Demo: Yes
Featured: No
Length: 12 exit(s)
Type: Standard: Hard
Description: This is another hackrom that uses l5x's powerups.

In this case, I wanted to add new powerups as the player goes to new worlds.
The first world has:
- Tanooki Leaf
- Electric Flower
- Ice Flower
- Bubble Flower

The second world has:
- Super Flower
- Fire Flower
- Cloud Flower
- Frog Suit
- Cat Bell

This hackrom is going to have between 6-8 worlds, so enjoy the demo!
The two worlds has one secret level each! Enjoy this second demo!
Tags: exgfx graphics music power-up traditional
Comments: 11 (jump to comments)
Rating:
4.8 (4 ratings)
No rating
Download 415.64 KiB | 2,601 downloads

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Comments (11)

figui Link
hello BLUE sky 209 my name is figui i'm brazilian and i'm finishing your unfinished hack i will post its demo soon
SirMystic Link
Pretty fun hack overall, agree with everything SomeGuy said, also took me forever to find the first secret exit since
you need to get a powerup from a previous level to get it (maybe some hint mentioning that somewhere in the level?)
Other than that it's a good hack, custom powerups are always fun.
BlueSkye209 Author Link
Originally posted by SomeGuy712x
Hmm... Are there only four M coins in Sweet Plains 1? I flew all over the level, and couldn't find a fifth. There is a suspicious pipe under a platform near the end, but I can't reach it, and I tried all other pipes in the level, but none of them were enterable.

(Also, tail whipping the jumping fish in Sweet Plains 1 is hilarious.)

EDIT: I've finished the hack now. It was pretty neat trying out those different power ups. I've found a few more things I should mention though:

In Autumn Island 2, the first message misspells "Platform" as "Plataform". Also, the secret pipe leads to that suspicious pipe in Sweet Plains 1 that I just mentioned above (but this wouldn't help me get 5 M coins there, since the game still treats me as being in Autumn Island 2). Fortunately, clearing the goal there still counts as the secret exit from Autumn Island 2. Was that an intentional design decision?

In Autumn Island 3, the first message is the same text from the original game's #1 Iggy's Castle. Did you forget to change that message?

In Autumn Island 4, if you shoot the numbered platforms with Super Balls, they "die" and fall off the screen as discolored fish. Also, the secret pipe in the water seems to be impossible to enter while big, due to jumping too high out of the water and landing on the bridge above while trying to get onto the pipe. Is that intentional, or a design oversight?

And, at the end of the demo, there's a level dot called "Avaible Soon". The first word should be spelled "Available".

Finally, I counted 15 exits (7 in world 1, 8 in world 2), not 12.


Thanks for all the feedback! Already fixed all of the things you said, it was very helpful!
KodaPlays Link

I really liked it, I look forward to new updates!
GMCHacker91 Link
#smw{:TUP:}
SomeGuy712x Link
Hmm... Are there only four M coins in Sweet Plains 1? I flew all over the level, and couldn't find a fifth. There is a suspicious pipe under a platform near the end, but I can't reach it, and I tried all other pipes in the level, but none of them were enterable.

(Also, tail whipping the jumping fish in Sweet Plains 1 is hilarious.)

EDIT: I've finished the hack now. It was pretty neat trying out those different power ups. I've found a few more things I should mention though:

In Autumn Island 2, the first message misspells "Platform" as "Plataform". Also, the secret pipe leads to that suspicious pipe in Sweet Plains 1 that I just mentioned above (but this wouldn't help me get 5 M coins there, since the game still treats me as being in Autumn Island 2). Fortunately, clearing the goal there still counts as the secret exit from Autumn Island 2. Was that an intentional design decision?

In Autumn Island 3, the first message is the same text from the original game's #1 Iggy's Castle. Did you forget to change that message?

In Autumn Island 4, if you shoot the numbered platforms with Super Balls, they "die" and fall off the screen as discolored fish. Also, the secret pipe in the water seems to be impossible to enter while big, due to jumping too high out of the water and landing on the bridge above while trying to get onto the pipe. Is that intentional, or a design oversight?

And, at the end of the demo, there's a level dot called "Avaible Soon". The first word should be spelled "Available".

Finally, I counted 15 exits (7 in world 1, 8 in world 2), not 12.
Mario is the best Link
Great very nice levels you have here. I really like the graphics in Sweet plains 2, Castle #1, Sweet plains secret, and Autum Island 1. I also like the music in Sweet plains 3, and in Autum Island 2. Great hack overall keep it up.
Brutapode89 Link
How many exits will you make?
 1UPdudes Link
I encountered a few minor errors here and there but they were nothing major and didnt detract from the overall experience.
I really quite enjoyed the small selection of levels offered and been able to play around with some new abilities was a welcome addition.

Nice Work. #smrpg{y}
gravityaries7174 From older version: Power Journey Link
OMG This looks awesome!!!! i´ll try it
SpindaLatte From older version: Power Journey Link
Nice hack!
I love the candy graphics