Name: | Mario OC |
Author: | elieltonl |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 2 exit(s) |
Type: | Tool-Assisted: Kaizo |
Description: | The theme of this hack is different from the common SMW HACKS we can find. The objective of this game is to release all the switches to rescue Yoshi and make it to the end. |
Tags: | asm exgfx gimmick huge level music no boss |
Comments: | 5 (jump to comments) |
Rating: |
Download
648.00 KiB | 819 downloads
Comments (5)
The hack itself is acceptable with mostly standard design apart from some extremely bland and boring rooms (e.g. room #4 consists entirely of green parakoopas jumping over sloped lava tiles). The idea of a central hub level that you visit multiple times is nice but also very susceptible to breaks (you can skip room #9 entirely).
3/5 from me
Ok! Thanks!!!
The hack itself is acceptable with mostly standard design apart from some extremely bland and boring rooms (e.g. room #4 consists entirely of green parakoopas jumping over sloped lava tiles). The idea of a central hub level that you visit multiple times is nice but also very susceptible to breaks (you can skip room #9 entirely).
3/5 from me
First, you need to disable getting beyond 99 lives, since the lives counter glitches and Mario's sprite is replaced with the one from after you get a game over.
Second, the underwater maze room was one of the most annoying rooms I've ever played in a while. It looked like it was endless until I had to open it in Lunar Magic and memorize which ways I should go to not reach a dead end. (This room was also annoying, what with all the P-switch and disco shell babysitting.)
Third, you need to filter out your powerups properly. After I pressed all switches and snatched yoshi, I can still keep the cape up to a certain bit. (And speaking of, the chasing yoshi rooms afterwards weren't the best either...)
It's accepted, but please resubmit it whenever you can and also avoid making us get through the same room twice. Thanks!