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Mario OC

Super Mario World Hacks → Mario OC

Submission Details

Name: Mario OC
Author: elieltonl
Added:
Version History: View
Demo: No
Featured: No
Length: 2 exit(s)
Type: Tool-Assisted: Kaizo
Description: The theme of this hack is different from the common SMW HACKS we can find. The objective of this game is to release all the switches to rescue Yoshi and make it to the end.
Tags: asm exgfx gimmick huge level music no boss
Comments: 5 (jump to comments)
Rating:
3.0 (1 rating)
No rating
Download 648.00 KiB | 626 downloads

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Comments (5)

8-bitR40uf Link
nice
elieltonl Author Link
Originally posted by xHF01x
Moderation notes: I changed the amount of exits from 4 to 2, as that's the number on my title screen after clearing the credits.

The hack itself is acceptable with mostly standard design apart from some extremely bland and boring rooms (e.g. room #4 consists entirely of green parakoopas jumping over sloped lava tiles). The idea of a central hub level that you visit multiple times is nice but also very susceptible to breaks (you can skip room #9 entirely).
3/5 from me

Ok! Thanks!!!
 xHF01x Link
Moderation notes: I changed the amount of exits from 4 to 2, as that's the number on my title screen after clearing the credits.

The hack itself is acceptable with mostly standard design apart from some extremely bland and boring rooms (e.g. room #4 consists entirely of green parakoopas jumping over sloped lava tiles). The idea of a central hub level that you visit multiple times is nice but also very susceptible to breaks (you can skip room #9 entirely).
3/5 from me
aaabichou From older version: Mario OC Link
cool
 Katerpie From older version: Mario OC Link
I was kind of troubled as to whether to accept or reject this hack, as it had redeeming parts, but coupled with these, some very annoying ones came to mind. Since it didn't violate the majority of the core values, I'll let it slide, but with some issues to report and on the hopes you get through them on your next update.

First, you need to disable getting beyond 99 lives, since the lives counter glitches and Mario's sprite is replaced with the one from after you get a game over.
Second, the underwater maze room was one of the most annoying rooms I've ever played in a while. It looked like it was endless until I had to open it in Lunar Magic and memorize which ways I should go to not reach a dead end. (This room was also annoying, what with all the P-switch and disco shell babysitting.)
Third, you need to filter out your powerups properly. After I pressed all switches and snatched yoshi, I can still keep the cape up to a certain bit. (And speaking of, the chasing yoshi rooms afterwards weren't the best either...)

It's accepted, but please resubmit it whenever you can and also avoid making us get through the same room twice. Thanks!