Tip: If your level contains elements that temporarily change the music to a global song (such as a P-Switch or a Star), that music will not stop playing after the intended end time if the music bypass setting is set to 00.
This is a large 32x32 version of the Info Box sprite (B9), that will display a message when hit from below. Unlike the vanilla sprite however, this version can display messages from any level ($13BF format) with extra byte 1, and uses the extra bit to determine whether it shows message 1 or 2, instead of it's X position. You can also optionally make the Info Box vanish after being hit, or teleport Mario via the screen exit.
See the .asm file for customization options and usage notes.
Insert the Clipping.asm file into PIXI's "routines" folder before inserting the sprite. Credit goes to imamelia, lx5 and TheBiob for this routine.
The bounce offsets are indexed by a timer that doesn't decrement when $9D is set, so no, it won't. However, while testing this I found a different bug where if you take damage on the frame the timer hits 1, the message box will keep re-appearing for every frame of the powerdown animation. I'll get this fixed soon.
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