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32x32 Info Box

SMW Sprites → 32x32 Info Box

Submission Details

Name: 32x32 Info Box
Author: JamesD28
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a large 32x32 version of the Info Box sprite (B9), that will display a message when hit from below. Unlike the vanilla sprite however, this version can display messages from any level ($13BF format) with extra byte 1, and uses the extra bit to determine whether it shows message 1 or 2, instead of it's X position. You can also optionally make the Info Box vanish after being hit, or teleport Mario via the screen exit.
See the .asm file for customization options and usage notes.

Insert the Clipping.asm file into PIXI's "routines" folder before inserting the sprite. Credit goes to imamelia, lx5 and TheBiob for this routine.
Tags: 32x32 info box lorom message sa-1
Comments: 7 (jump to comments)
Rating:
0.0 (0 ratings)
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Download 7.48 KiB | 587 downloads

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Comments (7)

HammerBrother Link
Noticed that $9D isn't checked, so the bouncing animation will still play if you take damage immediately after hitting it.
JamesD28 Author Link
The bounce offsets are indexed by a timer that doesn't decrement when $9D is set, so no, it won't. However, while testing this I found a different bug where if you take damage on the frame the timer hits 1, the message box will keep re-appearing for every frame of the powerdown animation. I'll get this fixed soon.
 MarkAlarm Link
Moderated with:
Lunar Magic 3.21
Pixi 1.2.15
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

All the features work as intended. Nothing breaks, so it's accepted.
ModernKiwi Link
Beeg Message Block that gives an appropriately sized message
KaidenThelens Link
Very cool!
OrangeBronzeDaisy Link
This would be good for levels that have giant enemies well done.