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Activate Unused Starman Mechanic v1.1

SMW Patches → Activate Unused Starman Mechanic v1.1

Submission Details

Name: Activate Unused Starman Mechanic v1.1
Author: JamesD28
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch activates the Starman mechanic that was mostly coded into Super Mario World, but was ultimately left out: If a Star is spawned by carrying an item past the goal tape, a flag will be set that then doubles on each level load - once Mario enters 7 rooms, he will enter the room with Star power, and the flag will reset. The patch also adds a few extra changes, which can be read in the asm file.

- Removed the ability for a post-goal star to give an item in the item box - it makes sense for the activated Starman flag to be the only reward.
- Fixed a bug where the Starman could be activated upon entering a bonus room, leading to glitched star tiles.
- Fixed a bug where in some cases the $13CB counter could skip past the maximum defined number of room changes, and avoid the Starman activation.
- Added a check during the goal routine to not increment $13CB if it is already nonzero.
Tags: goal lorom sa-1 star starman unused
Comments: 2 (jump to comments)
Download 2.15 KiB | 117 downloads


Comments (2)

Francium Link
Normally, when a goal is scored, the screen fades to black and then the score is calculated, but when this patch is applied, this black fade does not occur properly and some glitches appear.
Sorry if I missed some setting or something, but if you can see the same glitch, it might be a good idea to send an update.
By the way, you can almost certainly see this glitch by finishing the goal twice.
AuraDee Link
Tested with Asar 1.71, Lunar Magic 3.21, SA-1 1.32, Snes9x 1.60. Great reintroduction of a neat little unused feature.