|Name:||Activate Unused Starman Mechanic v1.1|
|Requires Free Space:||Yes|
|Description:||This patch activates the Starman mechanic that was mostly coded into Super Mario World, but was ultimately left out: If a Star is spawned by carrying an item past the goal tape, a flag will be set that then doubles on each level load - once Mario enters 7 rooms, he will enter the room with Star power, and the flag will reset. The patch also adds a few extra changes, which can be read in the asm file.
- Removed the ability for a post-goal star to give an item in the item box - it makes sense for the activated Starman flag to be the only reward.
- Fixed a bug where the Starman could be activated upon entering a bonus room, leading to glitched star tiles.
- Fixed a bug where in some cases the $13CB counter could skip past the maximum defined number of room changes, and avoid the Starman activation.
- Added a check during the goal routine to not increment $13CB if it is already nonzero.
|Tags:||goal lorom sa-1 star starman unused|
|Comments:||2 (jump to comments)|
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