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Details for Activate Unused Starman Mechanic v1.1
SMW Patches - Activate Unused Starman Mechanic v1.1 Link - Show random
File Name: Activate Unused Starman Mechanic v1.1
Authors: JamesD28
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch activates the Starman mechanic that was mostly coded into Super Mario World, but was ultimately left out: If a Star is spawned by carrying an item past the goal tape, a flag will be set that then doubles on each level load - once Mario enters 7 rooms, he will enter the room with Star power, and the flag will reset. The patch also adds a few extra changes, which can be read in the asm file.

- Removed the ability for a post-goal star to give an item in the item box - it makes sense for the activated Starman flag to be the only reward.
- Fixed a bug where the Starman could be activated upon entering a bonus room, leading to glitched star tiles.
- Fixed a bug where in some cases the $13CB counter could skip past the maximum defined number of room changes, and avoid the Starman activation.
- Added a check during the goal routine to not increment $13CB if it is already nonzero.
Tags: goal, lorom, sa-1, star, starman, unused
Download: Download - 2.15 KiB
Tested with Asar 1.71, Lunar Magic 3.21, SA-1 1.32, Snes9x 1.60. Great reintroduction of a neat little unused feature.
Posted by:  Meirdent - | Link

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