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Details for AddmusicK 1.0.8
Tools - AddmusicK 1.0.8 Show random
File Name: AddmusicK 1.0.8
Added:
Version History: View
Authors: Kipernal
Operating System: Windows
Platforms: SNES
Games: SMW
Source Available: Yes
Featured: Essential
Website: None
Description: A tool used to insert custom music into Super Mario World. This tool is completely hardware compatible and is designed with ease-of-use in mind. This tool supports both songs made for Addmusic 4.05 as well as AddmusicM with minimal tweaking.

Please read the readme for more information.

1.0.8:

(KevinM): added my "Better Pause" fix to prevent songs that use long notes/legato from breaking when pausing. Also removed Medic's pause fix from 1.0.7 since it's obsoleted by this change. Do note that a new SFX was added in slot $2C in $1DF9, make sure you don't change it!

1.0.7:

(Lui): Fixes an issue with hardware timing after uploading SPC data

(Medic): This version fixes the bug where the music would break sometimes when pausing and unpausing **IMPORTANT NOTE: This adds a new freeRAM !FREERAM_FIX_PAUSE used in the asm\SNES\patch.asm which may need to be checked for conflicts** (removed in 1.0.8)

(Vitor): Added a fix for bank crossing issues on large SA-1 roms

(Medic): This version fixes the bug where AMK would break the credits music.

(KungFuFurby): This version alleviates some of the slowdown caused by higher tempos and/or frequent pitch bends.

1.0.6:

(Medic): This version fixes the bug that caused random music to play after the P-switch timer ran out on accurate emulators while using the SA-1.

(HertzDevil): This version fixes the issue where certain error messages do not show up in the AddmusicK GUI, especially the one about missing sample groups.

Tags: addmusic, amk, brr, brr samples, inserter, music, sa-1, samples
Rating: No rating
Download: Download - 2.03 MiB
440 downloads
KevinM
Originally posted by StackDino
When I press start+select quickly (almost at the same time), to leave the level, the song still plays.
A good idea is to use the noise clock mute flag to pause the music instead of backup the echo volume and lowering the master volume.

You're right, that way is much better so I'll update the sfx (although it doesn't solve the issue when doing start+select quickly).
Edit: found out how to fix it, so thanks for reporting the issue.
Posted by:  KevinM - | Link
StackDino
When I press start+select quickly (almost at the same time), to leave the level, the song still plays.
A good idea is to use the noise clock mute flag to pause the music instead of backup the echo volume and lowering the master volume.
Posted by: StackDino - | Link
brickblock369
Okay good! Now I don't need to add a reminder about adding the "better music pause" patch
Posted by: brickblock369 - | Link
KevinM
After some people requested it, and in agreement with the music mods we decided to integrate the pause fix in AMK so porters don't have to worry about pausing breaking their songs. Also the fix has been slightly improved from the standalone patch version (the song won't play for a brief second when exiting a level with start+select).
Posted by:  KevinM - | Link

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