This hack is geared towards the beginner/intermediate kaizo player, with similar difficulty to the usual suspects (Invictus, Shell's Retriever, Gracie World, Quickie, Akogare, learn2kaizo, etc).
The difficulty is a manageable progression thru the 13 exits, and is beatable in a couple sessions.
The gameplay is on the faster side with no vertical levels, no ice physics, and easy shell jumps.
Lots of custom music and various ASM / QOL patches (frame rule patch, fast retry, no HUD, custom On/Off blocks).
Featuring 2 overworlds and a custom intro.
Compliments to all the people who ported the songs!
-Dark Mario Bros
BIG shout out to everyone on the SMW Central forums for providing a majority of the troubleshooting to complete this. I couldn't have made my hack without this website and its resources.
With a special thanks to NinjaBoy, LDad, and ThirdWall!
version TTOMO (ThreeTimesOneMinusOne)
Interesting hack - the levels seem scripted at first but there are often lots of options to take it slow and still survive, allowing the player to use their own creativity to go through. This also makes the level design feel quite random and sandbox-ish. Btw, the framerule patch was not applied (I checked with a hex editor), despite the hack description saying it was.
This is a good hack. Some things I felt kinda iffy on, like the repetitiveness of some levels and the confusion of some tiles (for instance, the pink arrow acting as 1F0 isn't the best tile to make a reskin). That's all I have to complain about, so... it's accepted.
Also, "snes classic" and "kaizo light" aren't appropriate tags, so I removed them and added "gimmick".