When hit from below (with an Item or feather from the side) it'll grow one block until it hits a certain point. If the block doesn't get hit for a while it'll shrink down into one block again.
Read the readme for more information.
Update:
- Added left, right and down versions as well as a version that changes direction depending on map16 tiles.
Update v1.1
- PIXI compatibility.
- Fixed a bug where the sprite number wasn't checked correctly occasionally causing it to remove the wrong sprite.
- Added an option to use multiple timer so extending one doesn't block all others from extending.
This is a very well made block/sprite combo that works quite excellently! Once it's all setup it's effortless to implement in levels.
Something that I didn't understand initially is that the extending blocks don't run OVER the "left" "right" "stop" etc. blocks (like the custom snake blocks), but rather, collide with them like a wall, then act accordingly. This means that custom extending blocks, while always starting going upwards, can have a "turn left/right/down" block placed directly above the initial block in order to have them start going any direction you wish. Once I understood that, this block instantly started making a lot more sense.
Note: Some weird stuff happens if you make the block trail double back on itself. The blocks will retract along a path towards where it was told to flip 180. Once it reaches it, a single block will then begin tunneling downwards. It's incredible and hilarious, with limitless possibilities for gimmicks and trolls. Please don't patch it out.
I very much appreciate having these blocks finally working properly with SA-1; after the many difficulties I had with these blocks in the past, it makes me so happy that my woes with them are in the past now.
Moderated with:
Lunar Magic 3.21
GPS 1.4.1
UberASMTool 1.4
Pixi 1.2.15 (moderated before newest version was approved)
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60
Everything works fine and the available options are really fun to mess around with, so it's accepted. Made SA-1 compatible, fixed a bug with bridges longer than #$0F, and added list.txt files upon moderation.
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