When hit from below (with an Item or feather from the side) it'll grow one block until it hits a certain point. If the block doesn't get hit for a while it'll shrink down into one block again.
Read the readme for more information.
- Added left, right and down versions as well as a version that changes direction depending on map16 tiles.
- PIXI compatibility.
- Fixed a bug where the sprite number wasn't checked correctly occasionally causing it to remove the wrong sprite.
- Added an option to use multiple timer so extending one doesn't block all others from extending.
This is a very well made block/sprite combo that works quite excellently! Once it's all setup it's effortless to implement in levels.
Something that I didn't understand initially is that the extending blocks don't run OVER the "left" "right" "stop" etc. blocks (like the custom snake blocks), but rather, collide with them like a wall, then act accordingly. This means that custom extending blocks, while always starting going upwards, can have a "turn left/right/down" block placed directly above the initial block in order to have them start going any direction you wish. Once I understood that, this block instantly started making a lot more sense.
Note: Some weird stuff happens if you make the block trail double back on itself. The blocks will retract along a path towards where it was told to flip 180. Once it reaches it, a single block will then begin tunneling downwards. It's incredible and hilarious, with limitless possibilities for gimmicks and trolls. Please don't patch it out.
I very much appreciate having these blocks finally working properly with SA-1; after the many difficulties I had with these blocks in the past, it makes me so happy that my woes with them are in the past now.
Lunar Magic 3.21
Pixi 1.2.15 (moderated before newest version was approved)
SA-1 Pack 1.32 (also tested without)
Everything works fine and the available options are really fun to mess around with, so it's accepted. Made SA-1 compatible, fixed a bug with bridges longer than #$0F, and added list.txt files upon moderation.