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Details for Extending blocks v1.1
SMW Blocks - Extending blocks v1.1 Link - Show random
File Name: Extending blocks v1.1
Added:
Version History: View
Authors: TheBiob
Act As: 130
Includes GFX: No
Description: When hit from below (with an Item or feather from the side) it'll grow one block until it hits a certain point. If the block doesn't get hit for a while it'll shrink down into one block again.

Read the readme for more information.

Update:
- Added left, right and down versions as well as a version that changes direction depending on map16 tiles.

Update v1.1
- PIXI compatibility.
- Fixed a bug where the sprite number wasn't checked correctly occasionally causing it to remove the wrong sprite.
- Added an option to use multiple timer so extending one doesn't block all others from extending.

Requested by maro and chineesmw
Tags: lorom, new mario bros, nsmb, platform, sa-1
Rating: 5.0 (Votes: 2)
Download: Download - 18.04 KiB
70 downloads
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BreadWheatmann
This is a very well made block/sprite combo that works quite excellently! Once it's all setup it's effortless to implement in levels.

Something that I didn't understand initially is that the extending blocks don't run OVER the "left" "right" "stop" etc. blocks (like the custom snake blocks), but rather, collide with them like a wall, then act accordingly. This means that custom extending blocks, while always starting going upwards, can have a "turn left/right/down" block placed directly above the initial block in order to have them start going any direction you wish. Once I understood that, this block instantly started making a lot more sense.

Note: Some weird stuff happens if you make the block trail double back on itself. The blocks will retract along a path towards where it was told to flip 180. Once it reaches it, a single block will then begin tunneling downwards. It's incredible and hilarious, with limitless possibilities for gimmicks and trolls. Please don't patch it out.

Great job, TheBlob!
Posted by: BreadWheatmann - | Link
BreadWheatmann
Originally posted by TheBiob
Originally posted by BreadWheatmann
Hello. Where exactly should the "extendBlockTimer" be inserted to use it? Using UberASMTool14, that is.

Either the level you want it in or gamemode 14 for all levels.


Thanks!
Posted by: BreadWheatmann - | Link
TheBiob
Originally posted by BreadWheatmann
Hello. Where exactly should the "extendBlockTimer" be inserted to use it? Using UberASMTool14, that is.

Either the level you want it in or gamemode 14 for all levels.
Posted by: TheBiob - | Link
BreadWheatmann
Hello. Where exactly should the "extendBlockTimer" be inserted to use it? Using UberASMTool14, that is.
Posted by: BreadWheatmann - | Link
Epic_Manky
OUR CRIES HAVE BEEN ANSWERED
Posted by: Epic_Manky - | Link
Knight of Time
I very much appreciate having these blocks finally working properly with SA-1; after the many difficulties I had with these blocks in the past, it makes me so happy that my woes with them are in the past now.
Posted by: Knight of Time - | Link
MiniMawile303
Moderated with:
Lunar Magic 3.21
GPS 1.4.1
UberASMTool 1.4
Pixi 1.2.15 (moderated before newest version was approved)
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

Everything works fine and the available options are really fun to mess around with, so it's accepted. Made SA-1 compatible, fixed a bug with bridges longer than #$0F, and added list.txt files upon moderation.
Posted by:  MiniMawile303 - | Link
codfish1002
These look awesome but why is it not SA-1 compatible, i mean i could convert it myself to SA-1 but yeah why is it not just asking? #smw{o_O?}
Posted by: codfish1002 - | Link
Epic_Manky
I'd very much appreciate these being converted to SA-1
Posted by: Epic_Manky - | Link
Fermín Acosta Jr.
Does this work with SA-1?
Posted by: Fermín Acosta Jr. - | Link

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