|Name:||Customizable Exploding Block Sprite|
|Description:||This is a customizable version of the exploding block sprite disassembly. Also converted the cfg to json.
Uses four extra bytes which can be used to determine the following:
1. Sprite to be spawned when mario gets near the block.
2. Sprite status (more about that in the ASM file.
Make sure to read the asm file, it'll probably answer all your queries.
The main useage for this could be to make sprite spawns consistent and not have them depend on when the screen is scrolled but rather when the player comes close OR just yeet sprites.
|Tags:||exploding block lorom sa-1|
|Comments:||5 (jump to comments)|
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